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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++ #include "qgraphs3dlogging_p.h"
++ #include "qquickgraphsscatternode_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ /*!
++ * \qmltype Scatter3DNode
++ * \inherits GraphsNode
++ * \inqmlmodule QtGraphs
++ * \ingroup graphs_qml_3D
++ * \brief 3D scatter graph node.
++ *
++ * This type enables developers to render a scatter graph node in 3D with Qt Quick.
++ *
++ * You will need to import Qt Graphs module to use this type:
++ *
++ * \snippet doc_src_qmlnodes.qml 0
++ *
++ * After that you can use Scatter3DNode in your qml files:
++ *
++ * \snippet doc_src_qmlnodes.qml 2
++ *
++ * \sa Scatter3DSeries, Spline3DSeries, ScatterDataProxy, Bars3DNode, Surface3DNode,
++ * {Qt Graphs C++ Classes for 3D}
++ */
++
++ /*!
++ * \qmlproperty Value3DAxis Scatter3DNode::axisX
++ * The active x-axis.
++ *
++ * If an axis is not given, a temporary default axis with no labels and an
++ * automatically adjusting range is created.
++ * This temporary axis is destroyed if another axis is explicitly set to the
++ * same orientation.
++ */
++
++ /*!
++ * \qmlproperty Value3DAxis Scatter3DNode::axisY
++ * The active y-axis.
++ *
++ * If an axis is not given, a temporary default axis with no labels and an
++ * automatically adjusting range is created.
++ * This temporary axis is destroyed if another axis is explicitly set to the
++ * same orientation.
++ */
++
++ /*!
++ * \qmlproperty Value3DAxis Scatter3DNode::axisZ
++ * The active z-axis.
++ *
++ * If an axis is not given, a temporary default axis with no labels and an
++ * automatically adjusting range is created.
++ * This temporary axis is destroyed if another axis is explicitly set to the
++ * same orientation.
++ */
++
++ /*!
++ * \qmlproperty Scatter3DSeries Scatter3DNode::selectedSeries
++ * \readonly
++ *
++ * The selected series or null.
++ */
++
++ /*!
++ * \qmlproperty list<Scatter3DSeries> Scatter3DNode::seriesList
++ * \qmldefault
++ * This property holds the series of the graph.
++ * By default, this property contains an empty list.
++ * To set the series, either use the addSeries() method or define them as
++ * children of the graph.
++ */
++
++ /*!
++ * \qmlmethod void Scatter3DNode::addSeries(Scatter3DSeries series)
++ * Adds the \a series to the graph. A graph can contain multiple series, but has
++ * only one set of axes. If the newly added series has specified a selected
++ * item, it will be highlighted and any existing selection will be cleared. Only
++ * one added series can have an active selection.
++ * \sa GraphsNode::hasSeries()
++ */
++
++ /*!
++ * \qmlmethod void Scatter3DNode::removeSeries(Scatter3DSeries series)
++ * Remove the \a series from the graph.
++ * \sa GraphsNode::hasSeries()
++ */
++
++ /*!
++ * \qmlsignal Scatter3DNode::axisXChanged(ValueAxis3D axis)
++ *
++ * This signal is emitted when axisX changes to \a axis.
++ */
++
++ /*!
++ * \qmlsignal Scatter3DNode::axisYChanged(ValueAxis3D axis)
++ *
++ * This signal is emitted when axisY changes to \a axis.
++ */
++
++ /*!
++ * \qmlsignal Scatter3DNode::axisZChanged(ValueAxis3D axis)
++ *
++ * This signal is emitted when axisZ changes to \a axis.
++ */
++
++ /*!
++ * \qmlsignal Scatter3DNode::selectedSeriesChanged(Scatter3DSeries series)
++ *
++ * This signal is emitted when selectedSeries changes to \a series.
++ */
++
++ QQuickGraphsScatterNode::QQuickGraphsScatterNode(QQuick3DNode *parent)
++ : QQuickGraphsNode(parent)
++ {}
++
++ QQuickGraphsScatterNode::~QQuickGraphsScatterNode() {}
++
++ void QQuickGraphsScatterNode::componentComplete()
++ {
++ const QString qmlData = QLatin1StringView(R"QML(
++ import QtQuick;
++ import QtGraphs;
++
++ Scatter3D{}
++ )QML");
++
++ QQmlComponent *component = new QQmlComponent(qmlEngine(this), this);
++ component->setData(qmlData.toUtf8(), QUrl());
++ m_graph.reset(qobject_cast<QQuickGraphsItem *>(component->create()));
++ setGraphParent();
++ QQuickGraphsNode::componentComplete();
++
++ //initialize components
++ if (m_axisX)
++ graphScatter()->setAxisX(static_cast<QValue3DAxis *>(m_axisX));
++ if (m_axisY)
++ graphScatter()->setAxisY(static_cast<QValue3DAxis *>(m_axisY));
++ if (m_axisZ)
++ graphScatter()->setAxisZ(static_cast<QValue3DAxis *>(m_axisZ));
++
++ graphScatter()->setSelectionMode(m_selectionMode);
++
++ for (auto series : std::as_const(m_seriesList))
++ graphScatter()->addSeries(static_cast<QScatter3DSeries *>(series));
++
++ //connect signals
++ connect(graphScatter(),
++ &QQuickGraphsScatter::axisXChanged,
++ this,
++ &QQuickGraphsScatterNode::axisXChanged);
++ connect(graphScatter(),
++ &QQuickGraphsScatter::axisYChanged,
++ this,
++ &QQuickGraphsScatterNode::axisYChanged);
++ connect(graphScatter(),
++ &QQuickGraphsScatter::axisZChanged,
++ this,
++ &QQuickGraphsScatterNode::axisZChanged);
++ }
++
++ QValue3DAxis *QQuickGraphsScatterNode::axisX() const
++ {
++ if (graphScatter())
++ return graphScatter()->axisX();
++ else
++ return static_cast<QValue3DAxis *>(m_axisX);
++ }
++
++ void QQuickGraphsScatterNode::setAxisX(QValue3DAxis *axis)
++ {
++ if (m_axisX == axis) {
++ qCDebug(lcProperties3D) << __FUNCTION__
++ << "value is already set to:" << axis;
++ return;
++ }
++ m_axisX = axis;
++ if (graphScatter())
++ graphScatter()->setAxisX(axis);
++ }
++
++ QValue3DAxis *QQuickGraphsScatterNode::axisY() const
++ {
++ if (graphScatter())
++ return graphScatter()->axisY();
++ else
++ return static_cast<QValue3DAxis *>(m_axisY);
++ }
++
++ void QQuickGraphsScatterNode::setAxisY(QValue3DAxis *axis)
++ {
++ if (m_axisY == axis) {
++ qCDebug(lcProperties3D) << __FUNCTION__
++ << "value is already set to:" << axis;
++ return;
++ }
++ m_axisY = axis;
++ if (graphScatter())
++ graphScatter()->setAxisY(axis);
++ }
++
++ QValue3DAxis *QQuickGraphsScatterNode::axisZ() const
++ {
++ if (graphScatter())
++ return graphScatter()->axisZ();
++ else
++ return static_cast<QValue3DAxis *>(m_axisZ);
++ }
++
++ void QQuickGraphsScatterNode::setAxisZ(QValue3DAxis *axis)
++ {
++ if (m_axisZ == axis) {
++ qCDebug(lcProperties3D) << __FUNCTION__
++ << "value is already set to:" << axis;
++ return;
++ }
++ m_axisZ = axis;
++ if (graphScatter())
++ graphScatter()->setAxisZ(axis);
++ }
++
++ QScatter3DSeries *QQuickGraphsScatterNode::selectedSeries() const
++ {
++ if (graphScatter())
++ return graphScatter()->selectedSeries();
++ else
++ return nullptr;
++ }
++
++ void QQuickGraphsScatterNode::setSelectionMode(QtGraphs3D::SelectionFlags mode)
++ {
++ if (graphScatter())
++ graphScatter()->setSelectionMode(mode);
++ else
++ setSelectionMode(mode);
++ }
++
++ QList<QScatter3DSeries *> QQuickGraphsScatterNode::scatterSeriesList()
++ {
++ if (graphScatter()) {
++ return graphScatter()->scatterSeriesList();
++ } else {
++ QList<QScatter3DSeries *> scatterSeriesList;
++ for (QAbstract3DSeries *abstractSeries : std::as_const(m_seriesList)) {
++ QScatter3DSeries *scatterSeries = qobject_cast<QScatter3DSeries *>(abstractSeries);
++ if (scatterSeries)
++ scatterSeriesList.append(scatterSeries);
++ }
++ return scatterSeriesList;
++ }
++ }
++
++ QQmlListProperty<QScatter3DSeries> QQuickGraphsScatterNode::seriesList()
++ {
++ if (graphScatter()) {
++ return graphScatter()->seriesList();
++ } else {
++ return QQmlListProperty<QScatter3DSeries>(this,
++ this,
++ &QQuickGraphsScatterNode::appendSeriesFunc,
++ &QQuickGraphsScatterNode::countSeriesFunc,
++ &QQuickGraphsScatterNode::atSeriesFunc,
++ &QQuickGraphsScatterNode::clearSeriesFunc);
++ }
++ }
++
++ void QQuickGraphsScatterNode::appendSeriesFunc(QQmlListProperty<QScatter3DSeries> *list,
++ QScatter3DSeries *series)
++ {
++ reinterpret_cast<QQuickGraphsScatterNode *>(list->data)->addSeries(series);
++ }
++
++ qsizetype QQuickGraphsScatterNode::countSeriesFunc(QQmlListProperty<QScatter3DSeries> *list)
++ {
++ return reinterpret_cast<QQuickGraphsScatterNode *>(list->data)->scatterSeriesList().size();
++ }
++
++ QScatter3DSeries *QQuickGraphsScatterNode::atSeriesFunc(QQmlListProperty<QScatter3DSeries> *list,
++ qsizetype index)
++ {
++ return reinterpret_cast<QQuickGraphsScatterNode *>(list->data)->scatterSeriesList().at(index);
++ }
++
++ void QQuickGraphsScatterNode::clearSeriesFunc(QQmlListProperty<QScatter3DSeries> *list)
++ {
++ QQuickGraphsScatterNode *declScatterNode = reinterpret_cast<QQuickGraphsScatterNode *>(
++ list->data);
++ QList<QScatter3DSeries *> realList = declScatterNode->scatterSeriesList();
++ qsizetype count = realList.size();
++ for (qsizetype i = 0; i < count; i++)
++ declScatterNode->removeSeries(realList.at(i));
++ }
++
++ void QQuickGraphsScatterNode::addSeries(QScatter3DSeries *series)
++ {
++ Q_ASSERT(series && series->type() == QAbstract3DSeries::SeriesType::Scatter);
++
++ if (graphScatter())
++ graphScatter()->addSeries(series);
++
++ QQuickGraphsNode::addSeriesInternal(series);
++ }
++
++ void QQuickGraphsScatterNode::removeSeries(QScatter3DSeries *series)
++ {
++ if (graphScatter())
++ graphScatter()->removeSeries(series);
++ QQuickGraphsNode::removeSeriesInternal(series);
++ }
++
++ void QQuickGraphsScatterNode::clearSelection()
++ {
++ if (graphScatter())
++ graphScatter()->clearSelection();
++ }
++
++ bool QQuickGraphsScatterNode::doPicking(QPointF point)
++ {
++ if (graphScatter())
++ return graphScatter()->doPicking(point);
++ else
++ return false;
++ }
++
++ bool QQuickGraphsScatterNode::doRayPicking(const QVector3D &origin, const QVector3D &direction)
++ {
++ if (graphScatter())
++ return graphScatter()->doRayPicking(origin, direction);
++ else
++ return false;
++ }
++ /*!
++ * \internal
++ */
++ QQuickGraphsScatter *QQuickGraphsScatterNode::graphScatter()
++ {
++ return static_cast<QQuickGraphsScatter *>(m_graph.get());
++ }
++
++ /*!
++ * \internal
++ */
++ const QQuickGraphsScatter *QQuickGraphsScatterNode::graphScatter() const
++ {
++ return static_cast<QQuickGraphsScatter *>(m_graph.get());
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_qquickgraphsscatternode_p.cpp"