Revision control
++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ #include "qsurface3dseries_p.h"
++ #include "surfaceitemmodelhandler_p.h"
++
++ #include <qtgraphs_tracepoints_p.h>
++
++ QT_BEGIN_NAMESPACE
++
++ Q_TRACE_PREFIX(qtgraphs,
++ "QT_BEGIN_NAMESPACE" \
++ "class QQuickGraphsScatter;" \
++ "QT_END_NAMESPACE"
++ )
++
++ Q_TRACE_POINT(qtgraphs, QGraphs3DSurfaceItemModelHandlerResolveModel_entry);
++ Q_TRACE_POINT(qtgraphs, QGraphs3DSurfaceItemModelHandlerResolveModel_exit);
++
++ Q_TRACE_POINT(qtgraphs, QGraphs3DSurfaceItemModelHandlerHandleDataChanged_entry, bool useModelCategories);
++ Q_TRACE_POINT(qtgraphs, QGraphs3DSurfaceItemModelHandlerHandleDataChanged_exit);
++
++ SurfaceItemModelHandler::SurfaceItemModelHandler(QItemModelSurfaceDataProxy *proxy, QObject *parent)
++ : AbstractItemModelHandler(parent)
++ , m_proxy(proxy)
++ , m_proxyArray(0)
++ , m_xPosRole(noRoleIndex)
++ , m_yPosRole(noRoleIndex)
++ , m_zPosRole(noRoleIndex)
++ , m_haveXPosPattern(false)
++ , m_haveYPosPattern(false)
++ , m_haveZPosPattern(false)
++ {}
++
++ SurfaceItemModelHandler::~SurfaceItemModelHandler() {}
++
++ void SurfaceItemModelHandler::handleDataChanged(const QModelIndex &topLeft,
++ const QModelIndex &bottomRight,
++ const QList<int> &roles)
++ {
++ // Do nothing if full reset already pending
++ if (!m_fullReset) {
++ Q_TRACE(QGraphs3DSurfaceItemModelHandlerHandleDataChanged_entry, m_proxy->useModelCategories());
++ if (!m_proxy->useModelCategories()) {
++ // If the data model doesn't directly map rows and columns, we cannot
++ // optimize
++ AbstractItemModelHandler::handleDataChanged(topLeft, bottomRight, roles);
++ } else {
++ int startRow = qMin(topLeft.row(), bottomRight.row());
++ int endRow = qMax(topLeft.row(), bottomRight.row());
++ int startCol = qMin(topLeft.column(), bottomRight.column());
++ int endCol = qMax(topLeft.column(), bottomRight.column());
++
++ for (int i = startRow; i <= endRow; i++) {
++ for (int j = startCol; j <= endCol; j++) {
++ QModelIndex index = m_itemModel->index(i, j);
++ QSurfaceDataItem item;
++ QVariant xValueVar = index.data(m_xPosRole);
++ QVariant yValueVar = index.data(m_yPosRole);
++ QVariant zValueVar = index.data(m_zPosRole);
++ const QSurfaceDataItem &oldItem = m_proxy->itemAt(i, j);
++ float xPos;
++ float yPos;
++ float zPos;
++ if (m_xPosRole != noRoleIndex) {
++ if (m_haveXPosPattern) {
++ xPos = xValueVar.toString()
++ .replace(m_xPosPattern, m_xPosReplace)
++ .toFloat();
++ } else {
++ xPos = xValueVar.toFloat();
++ }
++ } else {
++ xPos = oldItem.x();
++ }
++
++ if (m_haveYPosPattern)
++ yPos = yValueVar.toString().replace(m_yPosPattern, m_yPosReplace).toFloat();
++ else
++ yPos = yValueVar.toFloat();
++
++ if (m_zPosRole != noRoleIndex) {
++ if (m_haveZPosPattern) {
++ zPos = zValueVar.toString()
++ .replace(m_zPosPattern, m_zPosReplace)
++ .toFloat();
++ } else {
++ zPos = zValueVar.toFloat();
++ }
++ } else {
++ zPos = oldItem.z();
++ }
++ item.setPosition(QVector3D(xPos, yPos, zPos));
++ m_proxy->setItem(i, j, item);
++ }
++ }
++ }
++ Q_TRACE(QGraphs3DSurfaceItemModelHandlerHandleDataChanged_exit);
++ }
++ }
++
++ // Resolve entire item model into QSurfaceDataArray.
++ void SurfaceItemModelHandler::resolveModel()
++ {
++ if (m_itemModel.isNull()) {
++ m_proxy->resetArray();
++ m_proxyArray.clear();
++ return;
++ }
++
++ if (!m_proxy->useModelCategories()
++ && (m_proxy->rowRole().isEmpty() || m_proxy->columnRole().isEmpty())) {
++ m_proxy->resetArray();
++ m_proxyArray.clear();
++ return;
++ }
++
++ Q_TRACE(QGraphs3DSurfaceItemModelHandlerResolveModel_entry);
++ // Position patterns can be reused on single item changes, so store them to
++ // member variables.
++ QRegularExpression rowPattern(m_proxy->rowRolePattern());
++ QRegularExpression colPattern(m_proxy->columnRolePattern());
++ m_xPosPattern = m_proxy->xPosRolePattern();
++ m_yPosPattern = m_proxy->yPosRolePattern();
++ m_zPosPattern = m_proxy->zPosRolePattern();
++ QString rowReplace = m_proxy->rowRoleReplace();
++ QString colReplace = m_proxy->columnRoleReplace();
++ m_xPosReplace = m_proxy->xPosRoleReplace();
++ m_yPosReplace = m_proxy->yPosRoleReplace();
++ m_zPosReplace = m_proxy->zPosRoleReplace();
++ bool haveRowPattern = !rowPattern.namedCaptureGroups().isEmpty() && rowPattern.isValid();
++ bool haveColPattern = !colPattern.namedCaptureGroups().isEmpty() && colPattern.isValid();
++ m_haveXPosPattern = !m_xPosPattern.namedCaptureGroups().isEmpty() && m_xPosPattern.isValid();
++ m_haveYPosPattern = !m_yPosPattern.namedCaptureGroups().isEmpty() && m_yPosPattern.isValid();
++ m_haveZPosPattern = !m_zPosPattern.namedCaptureGroups().isEmpty() && m_zPosPattern.isValid();
++
++ QHash<int, QByteArray> roleHash = m_itemModel->roleNames();
++
++ // Default to display role if no mapping
++ m_xPosRole = roleHash.key(m_proxy->xPosRole().toLatin1(), noRoleIndex);
++ m_yPosRole = roleHash.key(m_proxy->yPosRole().toLatin1(), Qt::DisplayRole);
++ m_zPosRole = roleHash.key(m_proxy->zPosRole().toLatin1(), noRoleIndex);
++ int rowCount = m_itemModel->rowCount();
++ int columnCount = m_itemModel->columnCount();
++
++ if (m_proxy->useModelCategories()) {
++ // If dimensions have changed, recreate the array
++ if (m_proxyArray.data() != m_proxy->series()->dataArray().data()
++ || columnCount != m_proxy->columnCount() || rowCount != m_proxyArray.size()) {
++ m_proxyArray.clear();
++ m_proxyArray.reserve(rowCount);
++ for (int i = 0; i < rowCount; i++)
++ m_proxyArray.append(QSurfaceDataRow(columnCount));
++ }
++ for (int i = 0; i < rowCount; i++) {
++ QSurfaceDataRow &newProxyRow = m_proxyArray[i];
++ for (int j = 0; j < columnCount; j++) {
++ QModelIndex index = m_itemModel->index(i, j);
++ QVariant xValueVar = index.data(m_xPosRole);
++ QVariant yValueVar = index.data(m_yPosRole);
++ QVariant zValueVar = index.data(m_zPosRole);
++ float xPos;
++ float yPos;
++ float zPos;
++ if (m_xPosRole != noRoleIndex) {
++ if (m_haveXPosPattern)
++ xPos = xValueVar.toString().replace(m_xPosPattern, m_xPosReplace).toFloat();
++ else
++ xPos = xValueVar.toFloat();
++ } else {
++ QString header = m_itemModel->headerData(j, Qt::Horizontal).toString();
++ bool ok = false;
++ float headerValue = header.toFloat(&ok);
++ if (ok)
++ xPos = headerValue;
++ else
++ xPos = float(j);
++ }
++
++ if (m_haveYPosPattern)
++ yPos = yValueVar.toString().replace(m_yPosPattern, m_yPosReplace).toFloat();
++ else
++ yPos = yValueVar.toFloat();
++
++ if (m_zPosRole != noRoleIndex) {
++ if (m_haveZPosPattern)
++ zPos = zValueVar.toString().replace(m_zPosPattern, m_zPosReplace).toFloat();
++ else
++ zPos = zValueVar.toFloat();
++ } else {
++ QString header = m_itemModel->headerData(i, Qt::Vertical).toString();
++ bool ok = false;
++ float headerValue = header.toFloat(&ok);
++ if (ok)
++ zPos = headerValue;
++ else
++ zPos = float(i);
++ }
++
++ newProxyRow[j].setPosition(QVector3D(xPos, yPos, zPos));
++ }
++ }
++ } else {
++ int rowRole = roleHash.key(m_proxy->rowRole().toLatin1());
++ int columnRole = roleHash.key(m_proxy->columnRole().toLatin1());
++ if (m_xPosRole == noRoleIndex)
++ m_xPosRole = columnRole;
++ if (m_zPosRole == noRoleIndex)
++ m_zPosRole = rowRole;
++
++ bool generateRows = m_proxy->autoRowCategories();
++ bool generateColumns = m_proxy->autoColumnCategories();
++
++ QStringList rowList;
++ QStringList columnList;
++ // For detecting duplicates in categories generation, using QHashes should
++ // be faster than simple QStringList::contains() check.
++ QHash<QString, bool> rowListHash;
++ QHash<QString, bool> columnListHash;
++
++ bool cumulative = m_proxy->multiMatchBehavior()
++ == QItemModelSurfaceDataProxy::MultiMatchBehavior::Average
++ || m_proxy->multiMatchBehavior()
++ == QItemModelSurfaceDataProxy::MultiMatchBehavior::CumulativeY;
++ bool average = m_proxy->multiMatchBehavior()
++ == QItemModelSurfaceDataProxy::MultiMatchBehavior::Average;
++ bool takeFirst = m_proxy->multiMatchBehavior()
++ == QItemModelSurfaceDataProxy::MultiMatchBehavior::First;
++ QHash<QString, QHash<QString, int>> *matchCountMap = 0;
++ if (cumulative)
++ matchCountMap = new QHash<QString, QHash<QString, int>>;
++
++ // Sort values into rows and columns
++ typedef QHash<QString, QVector3D> ColumnValueMap;
++ QHash<QString, ColumnValueMap> itemValueMap;
++ for (int i = 0; i < rowCount; i++) {
++ for (int j = 0; j < columnCount; j++) {
++ QModelIndex index = m_itemModel->index(i, j);
++ QString rowRoleStr = index.data(rowRole).toString();
++ if (haveRowPattern)
++ rowRoleStr.replace(rowPattern, rowReplace);
++ QString columnRoleStr = index.data(columnRole).toString();
++ if (haveColPattern)
++ columnRoleStr.replace(colPattern, colReplace);
++ QVariant xValueVar = index.data(m_xPosRole);
++ QVariant yValueVar = index.data(m_yPosRole);
++ QVariant zValueVar = index.data(m_zPosRole);
++ float xPos;
++ float yPos;
++ float zPos;
++ if (m_haveXPosPattern)
++ xPos = xValueVar.toString().replace(m_xPosPattern, m_xPosReplace).toFloat();
++ else
++ xPos = xValueVar.toFloat();
++ if (m_haveYPosPattern)
++ yPos = yValueVar.toString().replace(m_yPosPattern, m_yPosReplace).toFloat();
++ else
++ yPos = yValueVar.toFloat();
++ if (m_haveZPosPattern)
++ zPos = zValueVar.toString().replace(m_zPosPattern, m_zPosReplace).toFloat();
++ else
++ zPos = zValueVar.toFloat();
++
++ QVector3D itemPos(xPos, yPos, zPos);
++
++ if (cumulative)
++ (*matchCountMap)[rowRoleStr][columnRoleStr]++;
++
++ if (cumulative) {
++ itemValueMap[rowRoleStr][columnRoleStr] += itemPos;
++ } else {
++ if (takeFirst && itemValueMap.contains(rowRoleStr)) {
++ if (itemValueMap.value(rowRoleStr).contains(columnRoleStr))
++ continue; // We already have a value for this row/column combo
++ }
++ itemValueMap[rowRoleStr][columnRoleStr] = itemPos;
++ }
++
++ if (generateRows && !rowListHash.value(rowRoleStr, false)) {
++ rowListHash.insert(rowRoleStr, true);
++ rowList << rowRoleStr;
++ }
++ if (generateColumns && !columnListHash.value(columnRoleStr, false)) {
++ columnListHash.insert(columnRoleStr, true);
++ columnList << columnRoleStr;
++ }
++ }
++ }
++
++ if (generateRows)
++ m_proxy->d_func()->m_rowCategories = rowList;
++ else
++ rowList = m_proxy->rowCategories();
++
++ if (generateColumns)
++ m_proxy->d_func()->m_columnCategories = columnList;
++ else
++ columnList = m_proxy->columnCategories();
++
++ // If dimensions have changed, recreate the array
++ if (m_proxyArray.data() != m_proxy->series()->dataArray().data()
++ || columnList.size() != m_proxy->columnCount()
++ || rowList.size() != m_proxyArray.size()) {
++ m_proxyArray.clear();
++ m_proxyArray.reserve(rowList.size());
++ for (int i = 0; i < rowList.size(); i++)
++ m_proxyArray.append(QSurfaceDataRow(columnList.size()));
++ }
++ // Create data array from itemValueMap
++ for (int i = 0; i < rowList.size(); i++) {
++ QString rowKey = rowList.at(i);
++ QSurfaceDataRow &newProxyRow = m_proxyArray[i];
++ for (int j = 0; j < columnList.size(); j++) {
++ QVector3D &itemPos = itemValueMap[rowKey][columnList.at(j)];
++ if (cumulative) {
++ float divisor = float((*matchCountMap)[rowKey][columnList.at(j)]);
++ if (divisor) {
++ if (average) {
++ itemPos /= divisor;
++ } else { // cumulativeY
++ itemPos.setX(itemPos.x() / divisor);
++ itemPos.setZ(itemPos.z() / divisor);
++ }
++ }
++ }
++ newProxyRow[j].setPosition(itemPos);
++ }
++ }
++
++ delete matchCountMap;
++ }
++ Q_TRACE(QGraphs3DSurfaceItemModelHandlerResolveModel_exit);
++ m_proxy->resetArray(m_proxyArray);
++ }
++
++ QT_END_NAMESPACE
++
++ #include "moc_surfaceitemmodelhandler_p.cpp"