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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ //
++ // W A R N I N G
++ // -------------
++ //
++ // This file is not part of the QtGraphs API. It exists purely as an
++ // implementation detail. This header file may change from version to
++ // version without notice, or even be removed.
++ //
++ // We mean it.
++
++ #ifndef SCATTERITEMMODELHANDLER_P_H
++ #define SCATTERITEMMODELHANDLER_P_H
++
++ #include "abstractitemmodelhandler_p.h"
++ #include "qitemmodelscatterdataproxy_p.h"
++
++ QT_BEGIN_NAMESPACE
++
++ class ScatterItemModelHandler : public AbstractItemModelHandler
++ {
++ Q_OBJECT
++ public:
++ ScatterItemModelHandler(QItemModelScatterDataProxy *proxy, QObject *parent = 0);
++ ~ScatterItemModelHandler() override;
++
++ public Q_SLOTS:
++ void handleDataChanged(const QModelIndex &topLeft,
++ const QModelIndex &bottomRight,
++ const QList<int> &roles = QList<int>()) override;
++ void handleRowsInserted(const QModelIndex &parent, int start, int end) override;
++ void handleRowsRemoved(const QModelIndex &parent, int start, int end) override;
++
++ protected:
++ void resolveModel() override;
++
++ private:
++ void modelPosToScatterItem(int modelRow, int modelColumn, QScatterDataItem &item);
++ QVector3D modelDataToScale(int modelRow, int modelColumn);
++
++ QItemModelScatterDataProxy *m_proxy; // Not owned
++ QScatterDataArray m_proxyArray;
++ int m_xPosRole;
++ int m_yPosRole;
++ int m_zPosRole;
++ int m_rotationRole;
++ QList<QVector3D> m_scaleArray;
++ int m_scaleRole;
++ QRegularExpression m_xPosPattern;
++ QRegularExpression m_yPosPattern;
++ QRegularExpression m_zPosPattern;
++ QRegularExpression m_rotationPattern;
++ QRegularExpression m_scalePattern;
++ QString m_xPosReplace;
++ QString m_yPosReplace;
++ QString m_zPosReplace;
++ QString m_rotationReplace;
++ QString m_scaleReplace;
++ bool m_haveXPosPattern;
++ bool m_haveYPosPattern;
++ bool m_haveZPosPattern;
++ bool m_haveRotationPattern;
++ bool m_haveScalePattern;
++ };
++
++ QT_END_NAMESPACE
++
++ #endif