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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++ // Qt-Security score:significant reason:default
++
++
++ /*!
++ * \class QScatterDataItem
++ * \inmodule QtGraphs
++ * \ingroup graphs_3D
++ * \brief The QScatterDataItem class provides a container for resolved data to
++ * be added to scatter graphs.
++ *
++ * A scatter data item holds the data for a single rendered item in a scatter
++ * graph. Scatter data proxies parse data into QScatterDataItem instances for
++ * scatter graphs.
++ *
++ * \sa QScatterDataProxy, {Qt Graphs C++ Classes for 3D}
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem()
++ * Default constructor for scatter data item.
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem(QVector3D position)
++ * Constructs scatter data item with position \a position.
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem(float x, float y, float z)
++ * Constructs a scatter data item at the position specified by \a x, \a y, and \a z.
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem(QVector3D position, const QQuaternion &rotation)
++ * Constructs scatter data item with position \a position
++ * and rotation \a rotation.
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem(QVector3D position, const QVector3D &scale)
++ * Constructs scatter data item with position \a position
++ * and scale \a scale.
++ */
++
++ /*!
++ * \fn QScatterDataItem::QScatterDataItem(QVector3D position, const QQuaternion &rotation, const QVector3D &scale)
++ * Constructs scatter data item with position \a position,
++ * rotation \a rotation, and scale \a scale.
++ */
++
++ /*!
++ * \fn void QScatterDataItem::setPosition(QVector3D pos)
++ * Sets the position \a pos for this data item.
++ */
++
++ /*!
++ * \fn QVector3D QScatterDataItem::position() const
++ * Returns the position of this data item.
++ */
++
++ /*!
++ * \fn void QScatterDataItem::setRotation(const QQuaternion &rot)
++ * Sets the rotation \a rot for this data item.
++ * The value of \a rot should be a normalized QQuaternion.
++ * If the series also has rotation, item rotation is multiplied by it.
++ * Defaults to no rotation.
++ */
++
++ /*!
++ * \fn QQuaternion QScatterDataItem::rotation() const
++ * Returns the rotation of this data item.
++ * \sa setRotation()
++ */
++
++ /*!
++ * \fn void QScatterDataItem::setX(float value)
++ * Sets the x-coordinate of the item position to the value \a value.
++ */
++
++ /*!
++ * \fn void QScatterDataItem::setY(float value)
++ * Sets the y-coordinate of the item position to the value \a value.
++ */
++
++ /*!
++ * \fn void QScatterDataItem::setZ(float value)
++ * Sets the z-coordinate of the item position to the value \a value.
++ */
++
++ /*!
++ * \fn float QScatterDataItem::x() const
++ * Returns the x-coordinate of the position of this data item.
++ */
++
++ /*!
++ * \fn float QScatterDataItem::y() const
++ * Returns the y-coordinate of the position of this data item.
++ */
++
++ /*!
++ * \fn float QScatterDataItem::z() const
++ * Returns the z-coordinate of the position of this data item.
++ */