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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
++
++ #pragma once
++
++ #include <QtCore/qglobal.h>
++ #include <QtCore/qstring.h>
++ #include <QtCore/qvector.h>
++ #include <QtCore/qvariant.h>
++
++ QT_BEGIN_NAMESPACE
++
++ class QQuick3DSceneEnvironment;
++ class QQuick3DAbstractLight;
++ class QQuick3DMaterial;
++ class QQuick3DViewport;
++ class QQuick3DTexture;
++ class QQuick3DModel;
++ class QQuick3DEffect;
++ class QQuick3DShaderUtilsShader;
++ class QDir;
++
++ namespace MaterialParser {
++
++ struct SceneData
++ {
++ QQuick3DViewport *viewport = nullptr; // NOTE!!! we're only handling one viewport atm.
++ QVector<QQuick3DAbstractLight *> lights;
++ QVector<QQuick3DMaterial *> materials;
++ QVector<QQuick3DTexture *> textures;
++ QVector<QQuick3DModel *> models;
++ QVector<QQuick3DEffect *> effects;
++ QVector<QQuick3DShaderUtilsShader *> shaders;
++ bool hasData() const { return viewport && (models.size() != 0 || materials.size() != 0 || effects.size() != 0); }
++ };
++
++ int parseQmlData(const QByteArray &code, const QString &fileName, SceneData &sceneData);
++ int parseQmlFiles(const QVector<QString> &filePaths, const QDir &sourceDir, SceneData &sceneData, bool verboseOutput);
++
++ }
++
++ QT_END_NAMESPACE