Revision control

++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
++
++ #include <QtCore/QCoreApplication>
++ #include <QtCore/QCommandLineParser>
++ #include <QtCore/QFile>
++ #include <QtCore/QDebug>
++
++ #include <QtQuick3DUtils/private/qssgmesh_p.h>
++
++ using Qt::hex;
++
++ using namespace QSSGMesh;
++
++ int main(int argc, char *argv[])
++ {
++ QCoreApplication app(argc, argv);
++
++ // Setup command line arguments
++ QCommandLineParser cmdLineParser;
++ cmdLineParser.setApplicationDescription(
++ "Allows to debug the high level structure of .mesh files for use with Qt Quick 3D");
++ cmdLineParser.addHelpOption();
++ cmdLineParser.process(app);
++ QStringList meshFileNames = cmdLineParser.positionalArguments();
++
++ // if there is nothing to do return early
++ if (meshFileNames.isEmpty())
++ return -1;
++
++ // Process Mesh files
++ for (const auto &meshFileName : meshFileNames) {
++ QFile meshFile(meshFileName);
++ if (!meshFile.open(QIODevice::ReadOnly)) {
++ qWarning() << "could not open" << meshFileName;
++ continue;
++ }
++
++ MeshInternal::MultiMeshInfo multiHeader = MeshInternal::readFileHeader(&meshFile);
++ if (multiHeader.isValid()) {
++ // Print Multiheader information
++ qDebug() << " -- Multiheader --";
++ qDebug() << "fileId:" << multiHeader.fileId;
++ qDebug() << "version:" << multiHeader.fileVersion;
++ qDebug() << "mesh entries:" << multiHeader.meshEntries.size();
++
++ for (auto it = multiHeader.meshEntries.cbegin(), end = multiHeader.meshEntries.cend(); it != end; ++it) {
++ const quint32 meshId = it.key();
++ const quint64 meshOffset = it.value();
++ qDebug() << "\t -- mesh entry --";
++ qDebug() << "\tid:" << meshId;
++ qDebug() << "\toffset:" << Qt::hex << meshOffset;
++
++ MeshInternal::MeshDataHeader header;
++ Mesh mesh;
++ if (!MeshInternal::readMeshData(&meshFile, meshOffset, &mesh, &header)) {
++ qWarning("Failed to load mesh body");
++ continue;
++ }
++
++ // Header
++ qDebug() << "\t -- MeshDataHeader --";
++ qDebug() << "\tfileId:" << header.fileId;
++ qDebug() << "\tfileVersion:" << header.fileVersion;
++ qDebug() << "\tflags:" << header.flags;
++ qDebug() << "\tsize in bytes:" << header.sizeInBytes;
++
++ // Draw Mode
++ qDebug() << "\t\tdraw mode:" << static_cast<int>(mesh.drawMode());
++
++ // Winding
++ qDebug() << "\t\twinding:" << QSSGBaseTypeHelpers::toString(QSSGRenderWinding(mesh.winding()));
++
++ // Vertex Buffer
++ const Mesh::VertexBuffer vb = mesh.vertexBuffer();
++ qDebug() << "\t\t -- Vertex Buffer --";
++ qDebug() << "\t\tentry count:" << vb.entries.size();
++ for (quint32 idx = 0, end = vb.entries.size(); idx < end; ++idx) {
++ qDebug() << "\t\t\t -- Vertex Buffer Entry" << idx << "--";
++ const Mesh::VertexBufferEntry &entry(vb.entries[idx]);
++ qDebug() << "\t\t\tname:" << entry.name;
++ qDebug() << "\t\t\ttype:" << QSSGBaseTypeHelpers::toString(QSSGRenderComponentType(entry.componentType));
++ qDebug() << "\t\t\tcomponentCount:" << entry.componentCount;
++ qDebug() << "\t\t\tstart offset:" << entry.offset;
++ }
++ qDebug() << "\t\tstride:" << vb.stride;
++ qDebug() << "\t\tdata size in bytes:" << vb.data.size();
++
++ // Target Buffer
++ if (header.hasSeparateTargetBuffer()) {
++ const Mesh::TargetBuffer tb = mesh.targetBuffer();
++ qDebug() << "\t\t -- Morph Target Buffers --";
++ qDebug() << "\t\tentry count:" << tb.entries.count();
++ for (quint32 idx = 0, end = tb.entries.count(); idx < end; ++idx) {
++ qDebug() << "\t\t\t -- Target Buffer Entry" << idx << "--";
++ const Mesh::VertexBufferEntry &entry(vb.entries[idx]);
++ qDebug() << "\t\t\tname:" << entry.name;
++ qDebug() << "\t\t\ttype:" << QSSGBaseTypeHelpers::toString(QSSGRenderComponentType(entry.componentType));
++ qDebug() << "\t\t\tcomponentCount:" << entry.componentCount;
++ qDebug() << "\t\t\tstart offset:" << entry.offset;
++ }
++ qDebug() << "\t\tnumber of targets:" << tb.numTargets;
++ qDebug() << "\t\tdata size in bytes:" << tb.data.size();
++ }
++
++ // Index Buffer
++ const Mesh::IndexBuffer ib = mesh.indexBuffer();
++ qDebug() << "\t\t -- Index Buffer --";
++ qDebug() << "\t\tcomponentType:" << QSSGBaseTypeHelpers::toString(QSSGRenderComponentType(ib.componentType));
++ qDebug() << "\t\tdata size in bytes:" << ib.data.size();
++
++ // Subsets
++ const QVector<Mesh::Subset> subsets = mesh.subsets();
++ qDebug() << "\t\t -- Subsets --";
++ qDebug() << "\t\tsubset count:" << subsets.size();
++ for (quint32 idx = 0, end = subsets.size(); idx < end; ++idx) {
++ qDebug() << "\t\t -- Subset" << idx << "--";
++ const Mesh::Subset &subset(subsets[idx]);
++ qDebug() << "\t\tindex count:" << subset.count;
++ qDebug() << "\t\tstart offset in indices:" << subset.offset;
++ qDebug() << "\t\tbounds: (" <<
++ subset.bounds.min.x() << "," <<
++ subset.bounds.min.y() << "," <<
++ subset.bounds.min.z() << ") (" <<
++ subset.bounds.max.x() << "," <<
++ subset.bounds.max.y() << "," <<
++ subset.bounds.max.z() << ")";
++ qDebug() << "\t\tname:" << subset.name;
++ if (header.hasLightmapSizeHint())
++ qDebug() << "\t\tlightmap size hint:" << subset.lightmapSizeHint;
++ if (header.hasLodDataHint()) {
++ qDebug() << "\t\tlods: ";
++ for (auto lod : subset.lods) {
++ qDebug() << "\t\t\tcount: " << lod.count << "offset: " << lod.offset << "distance: " << lod.distance;
++ }
++ }
++ }
++ }
++
++ }
++
++ meshFile.close();
++ qDebug() << "closed meshFile";
++ }
++
++ return 0;
++ }