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++ # Copyright (C) 2022 The Qt Company Ltd.
++ # SPDX-License-Identifier: BSD-3-Clause
++
++ qt_get_tool_target_name(target_name materialeditor)
++
++ set(materialeditor_uri "QtQuick3D.MaterialEditor")
++ set(materialeditor_asset_prefix "/qt-project.org/imports/QtQuick3D/MaterialEditor")
++
++ qt_internal_add_tool(${target_name}
++ TOOLS_TARGET Quick3D
++ SOURCES
++ main.cpp
++ LIBRARIES
++ Qt::Core
++ Qt::Gui
++ Qt::Quick
++ Qt::Quick3D
++ Qt::Quick3DUtils
++ Qt::Quick3DGlslParserPrivate
++ Qt::Quick3DAssetUtilsPrivate
++ Qt::Quick3DRuntimeRenderPrivate
++ )
++
++ qt_internal_return_unless_building_tools()
++
++ qt_internal_add_resource(${target_name} "assets"
++ PREFIX
++ ${materialeditor_asset_prefix}
++ FILES
++ assets/meshes/suzanne.mesh
++ assets/skybox/OpenfootageNET_lowerAustria01-1024.hdr
++ assets/icons/lightdirectional.png
++ assets/icons/lightdirectional@2x.png
++ assets/icons/lightpoint.png
++ assets/icons/lightpoint@2x.png
++ assets/icons/lightspot.png
++ assets/icons/lightspot@2x.png
++ assets/icons/texture.png
++ assets/icons/texture@2x.png
++ assets/images/noise.png
++ )
++
++ qt_internal_add_qml_module(${target_name}
++ VERSION 1.0
++ URI ${materialeditor_uri}
++ SOURCES
++ materialadapter.h materialadapter.cpp
++ syntaxhighlighter.h syntaxhighlighter.cpp
++ uniformmodel.h uniformmodel.cpp
++ buildmessage.h buildmessage.cpp
++ custommaterial.h custommaterial.cpp
++ QML_FILES
++ main.qml
++ ShaderEditor.qml
++ EditorView.qml
++ Preview.qml
++ PreviewControls.qml
++ FrostedGlass.qml
++ AboutDialog.qml
++ MaterialPropertiesPane.qml
++ InstancingPropertiesPane.qml
++ SaveChangesDialog.qml
++ UniformManagerPane.qml
++ NO_PLUGIN
++ IMPORTS
++ QtQuick3D
++ )
++
++ qt_add_resources(${target_name}
++ PREFIX "/"
++ FILES
++ qtquickcontrols2.conf
++ )
++
++ qt_add_shaders(${target_name} "shaders"
++ PREFIX
++ ${materialeditor_asset_prefix}
++ FILES
++ "assets/shaders/frostedGlass.frag"
++ SILENT
++ )