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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
++
++ #pragma once
++
++ #include <QQuick3DGeometry>
++
++ #include <private/qquick3dmodel_p.h>
++
++ class LightmapMesh : public QQuick3DGeometry
++ {
++ Q_OBJECT
++ Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged FINAL)
++ Q_PROPERTY(QString key READ key WRITE setKey NOTIFY keyChanged FINAL)
++ Q_PROPERTY(QQuick3DBounds3 bounds READ bounds NOTIFY boundsChanged)
++ QML_ELEMENT
++
++ public:
++ LightmapMesh(QQuick3DObject *parent = nullptr);
++ ~LightmapMesh() override;
++
++ QUrl source() const;
++ void setSource(const QUrl &newSource);
++ QString key() const;
++ void setKey(const QString &newKey);
++ const QQuick3DBounds3 &bounds() const;
++
++ signals:
++ void sourceChanged();
++ void keyChanged();
++ void boundsChanged();
++
++ private:
++ void updateData();
++
++ QUrl m_source;
++ QString m_key;
++
++ QUrl m_currentlyLoadedSource;
++ QString m_currentlyLoadedKey;
++
++ QQuick3DBounds3 m_bounds;
++ };