Revision control
++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++ import Example 1.0
++
++ Node {
++ property alias text: textItem.text
++ property alias position: geometry.position
++ property alias normal: geometry.normal
++ property alias texcoord0: geometry.texcoord0
++ property alias texcoord1: geometry.texcoord1
++ property alias tangent: geometry.tangent
++ property alias binormal: geometry.binormal
++ property alias color: geometry.color
++
++ PrincipledMaterial {
++ id: material
++ baseColor: "white"
++ emissiveFactor: Qt.vector3d(1.0, 0.0, 0.0)
++ baseColorMap: Texture {
++ source: "maps/basemetal_small.png"
++ }
++ normalMap: Texture {
++ source: "maps/normalrough_small.png"
++ }
++ metalnessMap: Texture {
++ source: "maps/basemetal_small.png"
++ }
++ metalnessChannel: Material.A
++ roughnessMap: Texture {
++ source: "maps/normalrough_small.png"
++ }
++ roughnessChannel: Material.A
++ specularAmount: 0.5
++ roughness: 0.1
++ metalness: 0.1
++ }
++ Node {
++ y: 100
++ x: -100
++ z: -300
++
++ Model {
++ scale: Qt.vector3d(2, 2, 2)
++ eulerRotation.x: 90
++ geometry: TestGeometry {
++ id: geometry
++ }
++ materials: [
++ material
++ ]
++ }
++ Text {
++ id: textItem
++ x: 50
++ y: -50
++ text: "Position Only"
++ }
++ }
++ }