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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ void foo(inout float a)
++ {
++ a += 0.2;
++ }
++
++ void bar(inout float b)
++ {
++ b += 0.2;
++ }
++
++ void MAIN_FRAGMENT_AUGMENT()
++ {
++ // Hello from augmented shader
++ float x = 0.0;
++ foo(x);
++ bar(x);
++
++ //fragOutput = vec4(x, 0, 0, 1.0);
++ NORMAL_ROUGHNESS = vec4(qt_world_normal, qt_roughnessAmount);
++ BASECOLOR_OUTPUT = BASE_COLOR;
++ DIFFUSELIGHT_OUTPUT = vec4(DIFFUSE_LIGHT, 1.0) * vec4(animatingColor, 1.0);
++ }