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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Effects
++
++ Effect {
++ property real amount: 0.01
++ property bool flipHorizontally: false
++ property bool flipVertically: true
++
++ Shader {
++ id: blur
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/blur.frag"
++ }
++
++ Shader {
++ id: flip
++ stage: Shader.Fragment
++ shader: "qrc:/qtquick3deffects/shaders/flip.frag"
++ }
++
++ Buffer {
++ id: tempBuffer
++ name: "tempBuffer"
++ format: Buffer.RGBA8
++ textureFilterOperation: Buffer.Linear
++ textureCoordOperation: Buffer.ClampToEdge
++ bufferFlags: Buffer.None // aka frame lifetime
++ }
++
++ passes: [
++ Pass {
++ shaders: blur
++ output: tempBuffer
++ },
++ Pass {
++ shaders: flip
++ commands: [
++ BufferInput {
++ buffer: tempBuffer
++ }
++ ]
++ }
++ ]
++ }