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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Node {
++ property vector3d qmlxr_originPosition: Qt.vector3d(0, 200, 300)
++ property vector3d qmlxr_originRotation: Qt.vector3d(-20, 0, 0)
++
++ property SceneEnvironment qmlxr_environment: SceneEnvironment {
++ clearColor: "skyblue"
++ backgroundMode: SceneEnvironment.Color
++
++ effects: [ spiralEffect, redEffect ]
++
++ //antialiasingMode: SceneEnvironment.SSAA
++ //antialiasingQuality: SceneEnvironment.High
++ }
++
++ Effect {
++ id: spiralEffect
++ passes: Pass {
++ shaders: [
++ Shader {
++ stage: Shader.Vertex
++ shader: "spiral.vert"
++ },
++ Shader {
++ stage: Shader.Fragment
++ shader: "spiral.frag"
++ }
++ ]
++ }
++ }
++
++ Effect {
++ id: redEffect
++ property real uRed: 1.0
++ NumberAnimation on uRed { from: 1; to: 0; duration: 5000; loops: -1 }
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "red.frag"
++ }
++ }
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -20
++ eulerRotation.y: 20
++ ambientColor: Qt.rgba(0.8, 0.8, 0.8, 1.0);
++ }
++
++ Texture {
++ id: checkers
++ source: "maps/checkers2.png"
++ scaleU: 20
++ scaleV: 20
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ }
++
++ Model {
++ source: "#Rectangle"
++ scale.x: 10
++ scale.y: 10
++ eulerRotation.x: -90
++ materials: [ DefaultMaterial { diffuseMap: checkers } ]
++ }
++
++ Model {
++ source: "#Cone"
++ position: Qt.vector3d(100, 0, -200)
++ scale.y: 3
++ materials: [ DefaultMaterial { diffuseColor: "green" } ]
++ }
++
++ Model {
++ id: sphere
++ source: "#Sphere"
++ position: Qt.vector3d(-100, 200, -200)
++ materials: [ DefaultMaterial { diffuseColor: "#808000" } ]
++ }
++
++ Model {
++ source: "#Cube"
++ position.y: 50
++ eulerRotation.y: 20
++ materials: [ DefaultMaterial { diffuseColor: "gray" } ]
++ }
++ }