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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Node {
++ property vector3d qmlxr_originPosition: Qt.vector3d(0, 200, 300)
++ property vector3d qmlxr_originRotation: Qt.vector3d(-30, 0, 0)
++ Model {
++ source: "#Sphere"
++ scale: Qt.vector3d(3, 3, 3)
++ materials: [ CustomMaterial {
++ cullMode: Material.NoCulling
++ shadingMode: CustomMaterial.Unshaded
++ vertexShader: "custom_unshaded_depth.vert"
++ fragmentShader: "custom_unshaded_depth.frag"
++ } ]
++ }
++ }