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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Effects
++
++ Rectangle {
++ id: window
++ width: 640
++ height: 480
++ visible: true
++ color: "black"
++
++ Blur { id: blur0 }
++ Blur { id: blur1 }
++ Blur { id: blur2 }
++ Blur { id: blur3 }
++
++ View3D {
++ width: parent.width/2
++ height: parent.height
++
++ environment: SceneEnvironment {
++ effects: [blur1, blur2, blur3]
++ }
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 200, 300)
++ eulerRotation.x: -30
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {}
++ }
++ }
++
++ View3D {
++ x: parent.width/2
++ width: parent.width/2
++ height: parent.height
++
++ environment: SceneEnvironment {
++ effects: [blur0, blur0, blur0]
++ }
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 200, 300)
++ eulerRotation.x: -30
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ }
++
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {}
++ }
++ }
++ }