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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Item {
++ width: 460
++ height: 460
++
++ // 4 different views show the same sceneRoot
++ // with different cameras.
++ Node {
++ id: sceneRoot
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 200)
++ }
++ DirectionalLight {
++
++ }
++ Model {
++ source: "#Cube"
++ materials: DefaultMaterial {
++ diffuseColor: "green"
++ }
++ eulerRotation: Qt.vector3d(45, 45, 45)
++ }
++ Node {
++ eulerRotation.x: 60
++ Rectangle {
++ color: "red"
++ width: 100
++ height: 100
++ }
++ }
++ }
++
++ // View1, importScene with a camera in the sceneRoot
++ View3D {
++ anchors.left: parent.left
++ anchors.top: parent.top
++ anchors.margins: 20
++ width: 200
++ height: 200
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
++ }
++ importScene: sceneRoot
++ }
++
++ // View2, importScene with a local perspective camea
++ View3D {
++ anchors.right: parent.right
++ anchors.top: parent.top
++ anchors.margins: 20
++ width: 200
++ height: 200
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
++ }
++ importScene: sceneRoot
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 300)
++ }
++ }
++
++ // View3, importScene with a local orthographic camera
++ View3D {
++ anchors.left: parent.left
++ anchors.bottom: parent.bottom
++ anchors.margins: 20
++ width: 200
++ height: 200
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
++ }
++ importScene: sceneRoot
++ camera: OrthographicCamera {
++ position: Qt.vector3d(0, 0, 200)
++ }
++ }
++
++ // View4, importScene from top view
++ View3D {
++ anchors.right: parent.right
++ anchors.bottom: parent.bottom
++ anchors.margins: 20
++ width: 200
++ height: 200
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: Qt.rgba(0.5, 0.5, 0.5, 1)
++ }
++ importScene: sceneRoot
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 200, 0)
++ eulerRotation.x: -90
++ }
++ }
++ }