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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ // Baseline: SkyboxPass renders the ProceduralSkyTextureData environment
++ // into a custom render target via a SubRenderPass.
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ width: 400
++ height: 400
++
++ View3D {
++ anchors.fill: parent
++ renderOverrides: View3D.DisableInternalPasses
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.SkyBox
++ lightProbe: Texture {
++ textureData: ProceduralSkyTextureData {}
++ }
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 300)
++ }
++
++ RenderPassTexture {
++ id: colorTex
++ format: RenderPassTexture.RGBA8
++ }
++
++ RenderPass {
++ id: mainPass
++ clearColor: "black"
++ commands: [
++ ColorAttachment { target: colorTex },
++ DepthStencilAttachment {},
++ RenderablesFilter { renderableTypes: RenderablesFilter.None },
++ SubRenderPass {
++ renderPass: RenderPass {
++ passMode: RenderPass.SkyboxPass
++ }
++ }
++ ]
++ }
++
++ SimpleQuadRenderer {
++ texture: Texture {
++ textureProvider: RenderOutputProvider {
++ textureSource: RenderOutputProvider.UserPassTexture
++ renderPass: mainPass
++ attachmentSelector: RenderOutputProvider.Attachment0
++ }
++ }
++ }
++ }
++ }