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++ // Copyright (C) 2021 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Item {
++ id: root
++ property int api: GraphicsInfo.api
++ width: 800
++ height: 400
++
++ View3D {
++ id: src
++ renderMode: View3D.Offscreen
++ width: parent.width / 2
++ height: parent.height
++ environment: SceneEnvironment {
++ clearColor: "lightGray"
++ backgroundMode: SceneEnvironment.Color
++ }
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 600);
++ }
++ DirectionalLight {
++ }
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(4, 4, 4)
++ materials: PrincipledMaterial {
++ baseColorMap: Texture {
++ id: texmap
++ source: "../shared/maps/oulu_2.jpeg"
++ }
++ }
++ }
++ Timer {
++ interval: 100
++ running: true
++ onTriggered: texmap.source = "../shared/maps/rgba.png"
++ }
++ }
++
++ View3D {
++ width: parent.width / 2
++ height: parent.height
++ x: parent.width / 2
++ environment: SceneEnvironment {
++ clearColor: "black"
++ backgroundMode: SceneEnvironment.Color
++ }
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 600);
++ }
++ Model {
++ source: "../shared/models/suzanne.mesh"
++ scale: Qt.vector3d(120, 120, 120)
++ materials: DefaultMaterial {
++ lighting: DefaultMaterial.NoLighting
++ diffuseMap: Texture {
++ sourceItem: src
++ // To get identical results on-screen with all graphics APIs.
++ // The other View3D renders into a texture as-is, and texture have Y up in OpenGL.
++ // There is nothing that would correct for this, so apply a V coordinate flip when using the texture.
++ flipV: root.api === GraphicsInfo.OpenGL
++ }
++ }
++ }
++ }
++ }