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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick.Layouts
++ import QtQuick3D
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: "lightgray"
++
++ // Row 1 - Quick
++ Image {
++ height: 130
++ width: parent.width
++ source: "../shared/maps/checkers1.png"
++ fillMode: Image.Tile
++
++ RowLayout {
++ anchors.fill: parent
++
++ Image {
++ id: o1_bc1
++ source: "../shared/maps/o1_bc1.ktx"
++ Layout.alignment: Qt.AlignCenter
++ }
++
++ Image {
++ id: t2_bc2
++ source: "../shared/maps/t2_bc2.ktx"
++ Layout.alignment: Qt.AlignCenter
++ }
++
++ Image {
++ id: t2_png
++ source: "../shared/maps/t2.png"
++ Layout.alignment: Qt.AlignCenter
++
++ }
++ }
++ }
++
++ View3D {
++ y: 140
++ width: parent.width
++ height: parent.height - y
++ renderMode: View3D.Offscreen
++
++ camera: OrthographicCamera {
++ z: 500
++ }
++
++ DirectionalLight {
++ eulerRotation.y: 180
++ ambientColor: Qt.rgba(1.0, 1.0, 1.0, 1.0);
++ }
++
++ Model {
++ source: "#Rectangle"
++ materials: [ DefaultMaterial {
++ lighting: DefaultMaterial.NoLighting
++ diffuseMap: Texture {
++ source: "../shared/maps/checkers1.png"
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ scaleU: 100
++ scaleV: 100
++ }
++ } ]
++ z: -500
++ scale: Qt.vector3d(10, 10, 1)
++ }
++
++ // Row 2 - Quick3D loading texture files
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-125, 65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { source: o1_bc1.source }
++ } ]
++ }
++
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(0, 65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { source: t2_bc2.source }
++ } ]
++ }
++
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(125, 65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { source: t2_png.source }
++ } ]
++ }
++
++ // Row 3 - Quick3D loading textures from Quick items
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(-125, -65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { sourceItem: o1_bc1 }
++ } ]
++ }
++
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(0, -65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { sourceItem: t2_bc2 }
++ } ]
++ }
++
++ Model {
++ source: "#Rectangle"
++ scale: Qt.vector3d(0.7, 0.7, 1)
++ position: Qt.vector3d(125, -65, 0)
++ materials: [ DefaultMaterial {
++ diffuseMap: Texture { sourceItem: t2_png }
++ } ]
++ }
++ }
++ }