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++ // Copyright (C) 2024 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick.Controls
++ import QtQuick.Layouts
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ id: window
++ width: 800
++ height: 800
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "black"
++ backgroundMode: SceneEnvironment.Color
++ antialiasingMode: SceneEnvironment.MSAA
++ antialiasingQuality: SceneEnvironment.High
++ }
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 400, 600)
++ eulerRotation.x: -30
++ clipFar: 2000
++ }
++
++ SpotLight {
++ id: light2
++ color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
++ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
++ position: Qt.vector3d(0, 300, 0)
++ eulerRotation: Qt.vector3d(-90, 0, 0)
++ shadowMapFar: 2000
++ shadowMapQuality: Light.ShadowMapQualityHigh
++ visible: true
++ castsShadow: true
++ brightness: 12
++ coneAngle: 110
++ shadowBias: 20
++ }
++
++ //! [rectangle models]
++ Model {
++ source: "#Rectangle"
++ y: -200
++ scale: Qt.vector3d(15, 15, 15)
++ eulerRotation.x: -90
++ materials: [
++ PrincipledMaterial {
++ baseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0)
++ }
++ ]
++ }
++ Model {
++ source: "#Rectangle"
++ z: -400
++ scale: Qt.vector3d(15, 15, 15)
++ materials: [
++ PrincipledMaterial {
++ baseColor: Qt.rgba(0.8, 0.8, 0.9, 1.0)
++ }
++ ]
++ }
++ //! [rectangle models]
++
++ Node {
++ // Spot Light Marker
++ position: light2.position
++ rotation: light2.rotation
++ property real size: 0.1
++ scale: Qt.vector3d(size, size, size)
++ Model {
++ source: "#Cone"
++ castsShadows: false
++ eulerRotation.x: 90
++ materials: PrincipledMaterial {
++ baseColor: light2.color
++ lighting: PrincipledMaterial.NoLighting
++ }
++ }
++ }
++
++ Model {
++ materials: [PrincipledMaterial {
++ baseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0)
++ }]
++ y: 100
++ scale: Qt.vector3d(5000, 5000, 5000)
++ source: "../../shared/models/qt_logo.mesh"
++ }
++ }
++ }