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++ import QtQuick3D
++ import QtQuick
++
++ Item {
++ visible: true
++ width: 1280
++ height: 480
++ View3D {
++ width: parent.width/2
++ height: parent.height
++
++ camera: PerspectiveCamera {
++ z: 500
++ }
++
++ DirectionalLight {
++ eulerRotation.x: 45
++ eulerRotation.y: -45
++ castsShadow: true
++ shadowFactor: 75
++ brightness: 0.75
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -45
++ eulerRotation.y: 45
++ brightness: 0.75
++ }
++
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColor: "lightgreen"
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(5, 0.1, 5)
++ position: Qt.vector3d(0, 100, 0)
++ materials: PrincipledMaterial {
++ baseColor: "lightgreen"
++ }
++ }
++ }
++ View3D {
++ width: parent.width/2
++ height: parent.height
++ x: parent.width/2
++
++ camera: PerspectiveCamera {
++ z: 500
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -45
++ eulerRotation.y: 45
++ brightness: 0.75
++ }
++
++ DirectionalLight {
++ eulerRotation.x: 45
++ eulerRotation.y: -45
++ castsShadow: true
++ shadowFactor: 75
++ brightness: 0.75
++ }
++
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColor: "lightgreen"
++ }
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(5, 0.1, 5)
++ position: Qt.vector3d(0, 100, 0)
++ materials: PrincipledMaterial {
++ baseColor: "lightgreen"
++ }
++ }
++ }
++ }