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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Rectangle {
++ width: 400
++ height: 480
++ color: "lightgray"
++
++ View3D {
++ anchors.fill: parent
++ renderMode: View3D.Offscreen
++
++ camera: OrthographicCamera {
++ id: camera
++ z: 500
++ }
++
++ DirectionalLight {
++ id: dirLight
++ brightness: 1.5
++ eulerRotation.y: 310
++ ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0);
++ }
++
++ Texture {
++ id: tex_rgba
++ source: "../shared/maps/rgba.png"
++ }
++
++ Texture {
++ id: tex_photo
++ source: "../shared/maps/oulu_2.jpeg"
++ }
++
++ Texture {
++ id: tex_ibl
++ source: "../shared/maps/OpenfootageNET_lowerAustria01-1024.hdr"
++ }
++
++ Model {
++ source: "#Rectangle"
++ materials: [ DefaultMaterial {
++ lighting: DefaultMaterial.NoLighting
++ diffuseMap: Texture {
++ source: "../shared/maps/checkers1.png"
++ tilingModeHorizontal: Texture.Repeat
++ tilingModeVertical: Texture.Repeat
++ scaleU: 100
++ scaleV: 100
++ }
++ } ]
++ z: -500
++ scale: Qt.vector3d(10, 10, 1)
++ }
++
++ // Row 1
++ // occlusionMap exists but it does not appear.
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(-125, 180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: 0
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(0, 180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: .5
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(125, 180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ // Row 2
++ // occlusionMap exists but it does not appear.
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(-125, 60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColor: "#4080A0"
++ metalness: 1
++ roughness: 1
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(0, 60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_photo
++ metalness: 0
++ occlusionAmount: .5
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(125, 60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ baseColorMap: tex_photo
++ metalness: 0
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ // Row 3 - same as the Row 1 with lightProbe
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(-125, -60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: 0
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(0, -60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: .5
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(125, -60, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColor: "#4080A0"
++ metalness: 0
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ // Row 4 same as the Row 2 with lightProbe
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(-125, -180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColor: "#4080A0"
++ metalness: 1
++ roughness: 1
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(0, -180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColorMap: tex_photo
++ metalness: 0
++ occlusionAmount: .5
++ occlusionMap: tex_rgba
++ } ]
++ }
++
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(0.8, 0.8, 0.8)
++ position: Qt.vector3d(125, -180, 0)
++ eulerRotation.y: 60
++ materials: [ PrincipledMaterial {
++ lightProbe: tex_ibl
++ baseColorMap: tex_photo
++ metalness: 0
++ occlusionAmount: 1
++ occlusionMap: tex_rgba
++ } ]
++ }
++ }
++ }