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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ id: scopedLights
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: layer
++ anchors.left: parent.left
++ anchors.leftMargin: parent.width * 0
++ width: parent.width * 1
++ anchors.top: parent.top
++ anchors.topMargin: parent.height * 0
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ aoDither: true
++ depthPrePassEnabled: true
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++
++ DirectionalLight {
++ id: light
++ color: Qt.rgba(0.486275, 0.992157, 1, 1)
++ shadowFactor: 10
++ shadowFilter: 36.97999954223633
++ scope: cube
++ }
++
++ Model {
++ id: cube
++ position: Qt.vector3d(-284.867, 0, 0)
++ source: "#Cube"
++
++
++
++ DefaultMaterial {
++ id: default_
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_]
++ }
++
++ Model {
++ id: cube2
++ position: Qt.vector3d(340.036, 0, 0)
++ source: "#Cube"
++
++
++
++ DefaultMaterial {
++ id: default_001
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_001]
++ }
++
++ DirectionalLight {
++ id: light2
++ color: Qt.rgba(0.682353, 0.682353, 1, 1)
++ shadowFactor: 10
++ scope: cube2
++ }
++ }
++
++ View3D {
++ id: layer2
++ anchors.left: parent.left
++ anchors.leftMargin: parent.width * 0
++ width: parent.width * 1
++ anchors.top: parent.top
++ anchors.topMargin: parent.height * 0
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ aoDither: true
++ depthPrePassEnabled: true
++ }
++
++ camera: PerspectiveCamera {
++ id: camera_001
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++
++ Model {
++ id: cube_001
++ position: Qt.vector3d(0, 169.409, 0)
++ source: "#Cube"
++
++
++
++ DefaultMaterial {
++ id: default_002
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_002]
++ }
++ }
++ }