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++ import QtQuick
++ import QtQuick3D
++
++ Rectangle {
++ width: 640
++ height: 480
++ color: "white"
++
++ View3D {
++ id: viewport
++ anchors.fill: parent
++
++ property real myScale: 0.01
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 10)
++ clipFar: 11
++ clipNear: 0.001
++ }
++
++ Node {
++ DirectionalLight {
++ eulerRotation.x: -45
++ eulerRotation.y: 45
++ brightness: 1
++ }
++
++ Node {
++ Model {
++ source: "#Cube"
++ materials: PrincipledMaterial {
++ baseColor: "red"
++ }
++ scale: Qt.vector3d(viewport.myScale, viewport.myScale, viewport.myScale)
++ }
++ eulerRotation.y: 240
++ }
++ }
++ }
++ }