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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Node {
++ PrincipledMaterial {
++ id: default_002
++ metalness: 1.0
++ roughness: 0.5
++ baseColor: "lightblue"
++ }
++
++ Model {
++ id: sphere
++ position: Qt.vector3d(-354.989, 135.238, 0)
++ source: "#Sphere"
++ materials: [default_002]
++ }
++
++ Model {
++ id: cone
++ position: Qt.vector3d(-365.912, -248.222, 0)
++ scale: Qt.vector3d(2.89542, 3.13161, 1)
++ source: "#Cone"
++ materials: [default_002]
++ }
++
++ Model {
++ id: cube
++ position: Qt.vector3d(349.297, -228.053, 0)
++ rotation: Quaternion.fromEulerAngles(28.0299, 33.3145, 17.1637)
++ scale: Qt.vector3d(2.00606, 1, 1)
++ source: "#Cube"
++
++ PrincipledMaterial {
++ id: default_003
++ metalness: 0.0
++ roughness: 0.1
++ baseColor: "green"
++ specularAmount: 0.8
++ }
++ materials: [default_003]
++ }
++
++ Node {
++ id: barrel
++ position: Qt.vector3d(-292.216, -304.023, -434)
++ rotation: Quaternion.fromEulerAngles(0, 0, -41.5)
++ scale: Qt.vector3d(10, 10, 10)
++
++ Model {
++ id: barrel_1
++ rotation: Quaternion.fromEulerAngles(-90, 0, 0)
++ scale: Qt.vector3d(100, 100, 100)
++ source: "../shared/models/barrel/meshes/Barrel.mesh"
++
++ PrincipledMaterial {
++ id: barrel_001
++ baseColor: Qt.rgba(1.0, 0.639994, 0.639994, 1)
++ metalness: 1.0
++ roughness: 0.2
++ }
++ materials: [barrel_001]
++ }
++ }
++
++ Model {
++ id: cylinder
++ position: Qt.vector3d(255.743, -27.1591, 185)
++ scale: Qt.vector3d(1.5, 1.5, 1.5)
++ source: "#Cylinder"
++
++ PrincipledMaterial {
++ id: default_001
++ opacity: 0.76
++ metalness: 0.0
++ roughness: 0.0
++ baseColor: "orange"
++ specularAmount: 0.8
++ specularTint: 1.0
++ }
++ materials: [default_001]
++ }
++ }