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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ id: primitives
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: layer
++ anchors.left: parent.left
++ anchors.leftMargin: parent.width * 0
++ width: parent.width * 1
++ anchors.top: parent.top
++ anchors.topMargin: parent.height * 0
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ aoDither: true
++ depthPrePassEnabled: true
++ }
++
++ InstanceListEntry {
++ id: redInstance
++ position: Qt.vector3d(0, 0, 0)
++ color: "red"
++ }
++
++ InstanceListEntry {
++ id: greenInstance
++ position: Qt.vector3d(100, 100, 0)
++ eulerRotation: Qt.vector3d(-10, 0, 30)
++ color: "green"
++ }
++
++ InstanceListEntry {
++ id: blueInstance
++ position: Qt.vector3d(-100, -100, 0)
++ scale: Qt.vector3d(0.5, 0.5, 0.5)
++ color: "blue"
++ }
++
++ InstanceList {
++ id: manualInstancing
++ instances: [ redInstance, greenInstance, blueInstance ]
++ }
++
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++
++ DirectionalLight {
++ id: light
++ shadowFactor: 10
++ }
++
++ Model {
++ id: rectangle
++ instancing: manualInstancing
++ instanceRoot: rectangle
++ position: Qt.vector3d(-409.906, 211.328, 0)
++ source: "#Rectangle"
++
++
++
++ DefaultMaterial {
++ id: default_
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_]
++ }
++
++ Model {
++ id: sphere
++ instancing: manualInstancing
++ instanceRoot: sphere
++ position: Qt.vector3d(-404.139, 0, 0)
++ source: "#Sphere"
++
++
++
++ DefaultMaterial {
++ id: default_001
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_001]
++ }
++
++ Model {
++ id: cube
++ instancing: manualInstancing
++ instanceRoot: cube
++ position: Qt.vector3d(8.66024, 170.318, 0)
++ source: "#Cube"
++
++
++
++ DefaultMaterial {
++ id: default_002
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_002]
++ }
++
++ Model {
++ id: cylinder
++ instancing: manualInstancing
++ instanceRoot: cylinder
++ position: Qt.vector3d(0, -152.968, 0)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: default_003
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_003]
++ }
++
++ Model {
++ id: cone
++ instancing: manualInstancing
++ instanceRoot: cone
++ position: Qt.vector3d(349.224, 0, 0)
++ source: "#Cone"
++
++
++
++ DefaultMaterial {
++ id: default_004
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_004]
++ }
++ }
++ }