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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.AssetUtils
++
++ // A smooth-shaded indexed sphere: guards vertex data, normals, and default
++ // material handling across the importer switch-over.
++ Rectangle {
++ width: 400
++ height: 400
++ color: "lightgray"
++
++ View3D {
++ anchors.fill: parent
++ renderMode: View3D.Offscreen
++
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 350)
++ }
++
++ DirectionalLight {}
++ PointLight {
++ position: Qt.vector3d(200, 200, 200)
++ brightness: 2
++ }
++
++ RuntimeLoader {
++ scale: Qt.vector3d(100, 100, 100)
++ source: "sphere.gltf"
++ }
++ }
++ }