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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Effects
++
++ Item {
++ width: 640
++ height: 480
++
++ Item {
++ anchors.fill: parent
++
++ // view1 is only here so that it can be referenced as the Texture's
++ // sourceItem If the Effect is not correctly picking the texture up, the
++ // sphere on the right side will not be visible.
++ View3D {
++ id: view1
++ anchors.fill: parent
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Transparent
++ }
++
++ camera: PerspectiveCamera {
++ position.z : 300
++ }
++
++ DirectionalLight { }
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial { }
++ scale: Qt.vector3d(1.5, 1.5, 1.5)
++ position.x: 200
++ }
++ }
++
++ View3D {
++ id: view2
++ anchors.fill: parent
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "red"
++ effects: effect
++ }
++
++ camera: PerspectiveCamera {
++ id: camera2
++ position.z : 300
++ }
++
++ DirectionalLight { }
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial { }
++ scale: Qt.vector3d(1.5,1.5,1.5)
++ position.x: -200
++ }
++ }
++
++ Effect {
++ id: effect
++
++ property TextureInput view1Input : TextureInput {
++ texture: Texture {
++ sourceItem : view1
++ }
++ }
++
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "item_as_effect_input.frag"
++ }
++ }
++ }
++ }
++ }