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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Effects
++
++ GridView {
++ width: 400
++ height: 400
++ cellWidth: 200
++ cellHeight: 200
++
++ model: 3
++
++ Effect {
++ id: e0
++ property TextureInput tex: TextureInput {
++ texture: Texture { source: "../shared/maps/rgba.png" }
++ }
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "custom_effect_simple_0.frag"
++ }
++ }
++ }
++
++ // now with the TextureInput set to enabled=false
++ Effect {
++ id: e1
++ property TextureInput tex: TextureInput {
++ enabled: false
++ texture: Texture { source: "../shared/maps/rgba.png" }
++ }
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "custom_effect_simple_0.frag"
++ }
++ }
++ }
++
++ // enabled TextureInput but null texture in it
++ Effect {
++ id: e2
++ property TextureInput tex: TextureInput { }
++ passes: Pass {
++ shaders: Shader {
++ stage: Shader.Fragment
++ shader: "custom_effect_simple_0.frag"
++ }
++ }
++ }
++
++ delegate: PlainView {
++ effect: index == 0 ? e0 : index == 1 ? e1 : e2
++ }
++ }