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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Rectangle {
++ id: defaults
++ width: 800
++ height: 400
++ color: Qt.rgba(1, 1, 1, 1)
++
++ View3D {
++ anchors.fill: parent
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: theFog.color
++ fog: Fog {
++ id: theFog
++ enabled: true
++ depthEnabled: true
++ density: 0.7
++ }
++ }
++
++ camera: PerspectiveCamera {
++ z: 300
++ }
++
++ DirectionalLight {
++ }
++
++ PointLight {
++ y: 100
++ }
++
++ RandomInstancing {
++ id: randomInstancing
++ instanceCount: 2000
++
++ position: InstanceRange {
++ from: Qt.vector3d(-500, -300, 0)
++ to: Qt.vector3d(500, 300, -2000)
++ }
++ scale: InstanceRange {
++ from: Qt.vector3d(1, 1, 1)
++ to: Qt.vector3d(50, 50, 50)
++ }
++ randomSeed: 2022
++ }
++
++ Model {
++ instancing: randomInstancing
++ source: "#Sphere"
++ materials: CustomMaterial {
++ fragmentShader: "fog_with_custommaterial.frag"
++ }
++ scale: Qt.vector3d(0.005, 0.005, 0.005)
++ }
++ }
++ }