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++ void MAIN()
++ {
++ BASE_COLOR = vec4(1.0, 0.0, 1.0, 1.0);
++ // the above on its own would be purple, make it more blueish with emissive
++ EMISSIVE_COLOR = vec3(0.0, 0.0, 0.8);
++ }
++ void MAIN()
++ {
++ BASE_COLOR = vec4(1.0, 0.0, 1.0, 1.0);
++ // the above on its own would be purple, make it more blueish with emissive
++ EMISSIVE_COLOR = vec3(0.0, 0.0, 0.8);
++ }