Revision control
++ void MAIN()
++ {
++ BASE_COLOR = uBaseColor;
++ METALNESS = uMetalness;
++ ROUGHNESS = uRoughness;
++ SPECULAR_AMOUNT = uSpecularAmount;
++ }
++ void MAIN()
++ {
++ BASE_COLOR = uBaseColor;
++ METALNESS = uMetalness;
++ ROUGHNESS = uRoughness;
++ SPECULAR_AMOUNT = uSpecularAmount;
++ }