Revision control

++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#444845"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position.z: 5
++ clipNear: 1
++ clipFar: 100
++ }
++
++ DirectionalLight {
++
++ }
++
++ Model {
++ source: "../shared/models/cube_uv2.mesh"
++ position: Qt.vector3d(-1, -1, 0);
++ eulerRotation.x: 45
++ eulerRotation.y: 30
++ materials: [
++ CustomMaterial {
++ vertexShader: "custommaterial_uvs.vert"
++ fragmentShader: "custommaterial_uvs.frag"
++ property vector2d offset0: Qt.vector2d(0, 0)
++ property vector2d offset1: Qt.vector2d(0, 0)
++ property TextureInput tex1: TextureInput {
++ enabled: true
++ texture: Texture {
++ source: "../shared/maps/oulu_2.jpeg"
++ }
++ }
++ property TextureInput tex2: TextureInput {
++ enabled: true
++ texture: Texture {
++ source: "../shared/maps/rgba.png"
++ }
++ }
++ }
++ ]
++ }
++
++ Model {
++ source: "../shared/models/cube_uv2.mesh"
++ position: Qt.vector3d(1, 1, 0);
++ eulerRotation.x: 45
++ eulerRotation.y: 30
++ materials: [
++ CustomMaterial {
++ vertexShader: "custommaterial_uvs.vert"
++ fragmentShader: "custommaterial_uvs.frag"
++ property vector2d offset0: Qt.vector2d(0.5, 0)
++ property vector2d offset1: Qt.vector2d(0.5, 0.5)
++ property TextureInput tex1: TextureInput {
++ enabled: true
++ texture: Texture {
++ source: "../shared/maps/oulu_2.jpeg"
++ }
++ }
++ property TextureInput tex2: TextureInput {
++ enabled: true
++ texture: Texture {
++ source: "../shared/maps/rgba.png"
++ }
++ }
++ }
++ ]
++ }
++ }
++
++ }