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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ aoStrength: 80
++ aoBias: 0.5
++ aoSampleRate: 4
++ aoDistance: 90
++ aoSoftness: 40
++ aoDither: true
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 200, 300)
++ eulerRotation: Qt.vector3d(-30, 0, 0)
++ }
++ Model {
++ source: "../shared/models/monkey_object.mesh"
++ scale: Qt.vector3d(80, 80, 80)
++ materials: [ CustomMaterial {
++ cullMode: Material.NoCulling
++ vertexShader: "custom_ssao.vert"
++ fragmentShader: "custom_ssao.frag"
++ property real uTime: 16.0
++ property real uAmplitude: 0.5
++ } ]
++ eulerRotation: Qt.vector3d(0, 120, 340)
++ }
++ DirectionalLight {
++ id: dirLight
++ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0);
++ }
++ }
++ }