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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#444845"
++ backgroundMode: SceneEnvironment.Color
++ probeExposure: 1
++ lightProbe: Texture {
++ source: "../shared/maps/OpenfootageNET_lowerAustria01-1024.hdr"
++ }
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ }
++
++ Model {
++ source: "#Rectangle"
++ y: -200
++ scale: Qt.vector3d(5, 5, 5)
++ eulerRotation.x: -90
++ materials: [
++ CustomMaterial {
++ shadingMode: CustomMaterial.Shaded
++ vertexShader: "customdiffusespecular.vert"
++ fragmentShader: "customlightprobe.frag"
++ property real uTime: 0.0
++ property real uAmplitude: 0.0
++ property color uDiffuse: "white"
++ property real uShininess: 50
++ }
++ ]
++ }
++
++ Model {
++ position: Qt.vector3d(-50, 0, -50)
++ eulerRotation.x: 30.0
++ eulerRotation.y: 100.0
++ scale: Qt.vector3d(1.5, 1.5, 1.5)
++ source: "#Cylinder"
++ materials: [
++ CustomMaterial {
++ shadingMode: CustomMaterial.Shaded
++ vertexShader: "customdiffusespecular.vert"
++ fragmentShader: "customlightprobe.frag"
++ property real uTime: 1.0
++ property real uAmplitude: 50.0
++ property color uDiffuse: "yellow"
++ property real uShininess: 50
++ }
++ ]
++ }
++ }
++ }