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++ // Copyright (C) 2022 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ width: 600
++ height: 600
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#444845"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ }
++
++ DirectionalLight {
++ position: Qt.vector3d(-500, 500, -100)
++ ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
++ }
++
++ CubeMapTexture {
++ id: cubemapTexture
++ source: "../shared/maps/cubemap_bc1.ktx"
++ }
++
++ CustomMaterial {
++ id: cubeMapMaterial
++ property TextureInput cubemap: TextureInput { texture: cubemapTexture }
++ fragmentShader: "cubemaptexture.frag"
++ }
++
++ // Using the same ktx (with 6 faces) with Texture should work and give
++ // us just face 0 (X+).
++ Texture {
++ id: cubemapSourceAsNonCubemapTexture
++ source: "../shared/maps/cubemap_bc1.ktx"
++ }
++
++ CustomMaterial {
++ id: notReallyCubemapMaterial
++ property TextureInput notReallyCubemap: TextureInput { texture: cubemapSourceAsNonCubemapTexture }
++ fragmentShader: "cubemap_as_2d.frag"
++ }
++
++ Model {
++ source: "#Sphere"
++ x: -100
++ scale: Qt.vector3d(4, 4, 4)
++ materials: cubeMapMaterial
++ }
++
++ Model {
++ source: "#Sphere"
++ x: 220
++ scale: Qt.vector3d(2, 2, 2)
++ materials: notReallyCubemapMaterial
++ }
++ }
++ }