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++ // Copyright (C) 2020 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Lancelot
++
++ Rectangle {
++ width: 400
++ height: 400
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: v3d
++ anchors.fill: parent
++
++ environment: SceneEnvironment {
++ clearColor: "#444845"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 3)
++ clipNear: 1
++ clipFar: 100
++ }
++
++ DirectionalLight {
++ }
++
++ Model {
++ geometry: PointsTopology { }
++ materials: DefaultMaterial {
++ diffuseColor: "red"
++ }
++ }
++
++ Model {
++ position: Qt.vector3d(0.5, 0.5, 0.0);
++ geometry: PointsTopology { }
++ materials: DefaultMaterial {
++ pointSize: 5
++ diffuseColor: "blue"
++ }
++ }
++
++ Model {
++ position: Qt.vector3d(-0.5, -0.5, 0.0);
++ geometry: PointsTopology { }
++ materials: CustomMaterial {
++ vertexShader: "pointstopology.vert"
++ fragmentShader: "pointstopology.frag"
++ }
++ }
++ }
++ }