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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Item {
++ id: window
++ width: 600
++ height: 800
++ visible: true
++
++ View3D {
++ width: parent.width/2
++ height: parent.height/2
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 100, 200)
++ eulerRotation.x: -30
++ scale: Qt.vector3d(1, 1, 1)
++ fieldOfView: 40
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ eulerRotation.y: -70
++ }
++
++ Model {
++ source: "#Cylinder"
++ materials: [ DefaultMaterial {
++ diffuseColor: "red"
++ }
++ ]
++ }
++ }
++
++ View3D {
++ width: parent.width/2
++ height: parent.height/2
++ x: parent.width/2
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 100, 200)
++ eulerRotation.x: -30
++ scale: Qt.vector3d(1, 2, 3)
++ fieldOfView: 40
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ eulerRotation.y: -70
++ }
++
++ Model {
++ source: "#Cylinder"
++ materials: [ DefaultMaterial {
++ diffuseColor: "red"
++ }
++ ]
++ }
++ }
++
++ // Use a camera as a node without scale
++ View3D {
++ width: parent.width/2
++ height: parent.height/2
++ y: parent.height/2
++ camera: PerspectiveCamera {
++ id: camera1
++ position: Qt.vector3d(0, 100, 200)
++ eulerRotation.x: -30
++ fieldOfView: 40
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ eulerRotation.y: -70
++ }
++
++ PerspectiveCamera {
++ eulerRotation: Qt.vector3d(50, 20, 0)
++ //eulerRotation.x: 50
++ Model {
++ source: "#Cylinder"
++ materials: [ DefaultMaterial {
++ diffuseColor: "red"
++ }
++ ]
++ }
++ }
++ }
++
++ // Use a camera as a node with scale
++ View3D {
++ width: parent.width/2
++ height: parent.height/2
++ x: parent.width/2
++ y: parent.height/2
++ camera: PerspectiveCamera {
++ id: camera2
++ position: Qt.vector3d(0, 100, 200)
++ eulerRotation.x: -30
++ scale: Qt.vector3d(1, 2, 3)
++ fieldOfView: 40
++ }
++
++ DirectionalLight {
++ eulerRotation.x: -30
++ eulerRotation.y: -70
++ }
++
++ PerspectiveCamera {
++ eulerRotation: Qt.vector3d(50, 20, 0)
++ scale: Qt.vector3d(0.5, 0.5, 0.5)
++ Model {
++ source: "#Cylinder"
++ materials: [ DefaultMaterial {
++ diffuseColor: "red"
++ }
++ ]
++ }
++ }
++ }
++ }