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++ // Copyright (C) 2019 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++
++ Rectangle {
++ id: orbitCamera
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: layer
++ anchors.left: parent.left
++ anchors.leftMargin: parent.width * 0
++ width: parent.width * 1
++ anchors.top: parent.top
++ anchors.topMargin: parent.height * 0
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ aoDither: true
++ depthPrePassEnabled: true
++ }
++
++ camera: PerspectiveCamera {
++ id: camera
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++
++ DirectionalLight {
++ id: light
++ color: Qt.rgba(1, 1, 0.964706, 1)
++ ambientColor: Qt.rgba(0.168627, 0.164706, 0.160784, 1)
++ shadowFactor: 10
++ }
++
++ Node {
++ id: arrowUp
++ position: Qt.vector3d(-393.171, 121.883, 0)
++
++ Model {
++ id: cone
++ source: "#Cone"
++
++
++
++ DefaultMaterial {
++ id: default_
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(0, 1, 0, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_]
++ }
++
++ Model {
++ id: cylinder
++ position: Qt.vector3d(0, -97.5005, 0)
++ scale: Qt.vector3d(0.5, 2, 0.5)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: default_001
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(0, 1, 0, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_001]
++ }
++
++ PerspectiveCamera {
++ id: camera_001
++ position: Qt.vector3d(0, 98.234, 0)
++ rotation: Quaternion.fromEulerAngles(-26, -90, 0)
++ clipFar: 5000
++ }
++ }
++
++ Node {
++ id: arrowForward
++ position: Qt.vector3d(-138.558, 0, 0)
++ rotation: Quaternion.fromEulerAngles(-90, 0, 0)
++
++ Model {
++ id: cone_001
++ source: "#Cone"
++
++
++
++ DefaultMaterial {
++ id: default_002
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(1, 0, 0, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_002]
++ }
++
++ Model {
++ id: cylinder_001
++ position: Qt.vector3d(0, -97.5005, 0)
++ scale: Qt.vector3d(0.5, 2, 0.5)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: default_003
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(1, 0, 0, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_003]
++ }
++ }
++
++ Node {
++ id: arrowDown
++ position: Qt.vector3d(91.1513, 0, 0)
++ rotation: Quaternion.fromEulerAngles(-180, 0, 0)
++
++ Model {
++ id: cone_002
++ source: "#Cone"
++
++
++
++ DefaultMaterial {
++ id: default_004
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(0.333333, 1, 1, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_004]
++ }
++
++ Model {
++ id: cylinder_002
++ position: Qt.vector3d(0, -97.5005, 0)
++ scale: Qt.vector3d(0.5, 2, 0.5)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: default_005
++ lighting: DefaultMaterial.FragmentLighting
++ diffuseColor: Qt.rgba(0.333333, 1, 1, 1)
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_005]
++ }
++ }
++
++ Node {
++ id: arrowBackwards
++ position: Qt.vector3d(312.117, 0, 0)
++ rotation: Quaternion.fromEulerAngles(90, 0, 0)
++
++ Model {
++ id: cone_003
++ source: "#Cone"
++
++
++
++ DefaultMaterial {
++ id: default_006
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_006]
++ }
++
++ Model {
++ id: cylinder_003
++ position: Qt.vector3d(0, -97.5005, 0)
++ scale: Qt.vector3d(0.5, 2, 0.5)
++ source: "#Cylinder"
++
++
++
++ DefaultMaterial {
++ id: default_007
++ lighting: DefaultMaterial.FragmentLighting
++ indexOfRefraction: 1.5
++ specularAmount: 0
++ specularRoughness: 0
++ bumpAmount: 0.5
++ translucentFalloff: 1
++ }
++ materials: [default_007]
++ }
++ }
++
++ DirectionalLight {
++ id: light2
++ rotation: Quaternion.fromEulerAngles(-180, 90, 0)
++ color: Qt.rgba(1, 0.988235, 0.882353, 1)
++ shadowFactor: 10
++ }
++
++ Node {
++ id: orbiter
++ rotation: Quaternion.fromEulerAngles(0, -45, 0)
++
++ PerspectiveCamera {
++ id: camera_002
++ position: Qt.vector3d(0, 0, 600)
++ clipFar: 5000
++ }
++ }
++ }
++ }