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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Rectangle {
++ id: primitives
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ View3D {
++ id: layer
++ anchors.fill: parent
++ visible: true
++
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ PointLight {
++ shadowFactor: 50
++ castsShadow: true
++ position: Qt.vector3d(200, 500, -500)
++ brightness: 10
++ }
++
++ PointLight {
++ shadowFactor: 50
++ castsShadow: true
++ position: Qt.vector3d(-200, 500, 500)
++ brightness: 10
++ }
++
++ camera : PerspectiveCamera {
++ id: cam
++ position.z: 1000
++ position.y: 65
++ levelOfDetailBias: 0.25
++ }
++
++ Model {
++ source: "../shared/models/lod_digits.mesh"
++ position: Qt.vector3d(-400, 0, 300)
++ materials: [uvdebug]
++ }
++
++ Model {
++ source: "../shared/models/lod_digits.mesh"
++ position: Qt.vector3d(0, 0, -300)
++ materials: PrincipledMaterial { baseColor: "red" }
++ }
++
++ Model {
++ source: "../shared/models/lod_digits.mesh"
++ position: Qt.vector3d(400, 0, -1000)
++ materials: PrincipledMaterial { baseColor: "cyan" }
++ }
++
++ Model {
++ source: "#Cube"
++ position: Qt.vector3d(0, -200, -500)
++ scale: Qt.vector3d(20, 0.05, 20)
++ materials: PrincipledMaterial { baseColor: "white" }
++ }
++ }
++
++ CustomMaterial {
++ id: uvdebug
++ fragmentShader: "uvmaterial.frag"
++ }
++
++ WasdController {
++ controlledObject: cam
++ }
++ }