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++ // Copyright (C) 2023 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick3D
++ import QtQuick
++ import QtQuick3D.Lancelot
++
++ Rectangle {
++ id: perspective_camera
++ width: 800
++ height: 480
++ color: Qt.rgba(0, 0, 0, 1)
++
++ Node {
++ id: scene
++
++ DirectionalLight {
++ id: light
++ shadowFactor: 10
++ }
++ }
++
++ View3D {
++ id: leftView
++ anchors.left: parent.left
++ anchors.top: parent.top
++ width: parent.width * 0.5
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ }
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 3)
++ clipNear: 1
++ clipFar: 3
++ frustumCullingEnabled: false
++ }
++
++ Model {
++ geometry: DynamicGeometry {
++ id: geometry
++
++ }
++ materials: [
++ PrincipledMaterial {
++ baseColor: "green"
++ lighting: PrincipledMaterial.NoLighting
++ }
++ ]
++ }
++
++ importScene: scene
++ }
++
++ View3D {
++ id: rightView
++ anchors.left: leftView.right
++ anchors.top: parent.top
++ anchors.right: parent.right
++ height: parent.height * 1
++ environment: SceneEnvironment {
++ clearColor: Qt.rgba(0, 0, 0, 1)
++ }
++
++ camera: PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 3)
++ clipNear: 1
++ clipFar: 3
++ frustumCullingEnabled: true
++ }
++
++ importScene: scene
++
++ Model {
++ geometry: DynamicGeometry {
++ Component.onCompleted: changeBounds()
++
++ }
++ materials: [
++ PrincipledMaterial {
++ baseColor: "red"
++ lighting: PrincipledMaterial.NoLighting
++ }
++ ]
++ }
++
++ }
++ }