Revision control
++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ width: 400
++ height: 400
++
++ View3D {
++ id: view3D
++ anchors.fill: parent
++ renderOverrides: View3D.DisableInternalPasses
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black" // Black environment
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 300)
++ }
++
++ DirectionalLight {}
++
++ // Test different texture formats
++ RenderPassTexture {
++ id: rgba16f
++ format: RenderPassTexture.RGBA16F
++ }
++
++ RenderPassTexture {
++ id: depth24
++ format: RenderPassTexture.Depth24Stencil8
++ }
++
++ RenderPass {
++ id: texturePass
++ materialMode: RenderPass.OriginalMaterial
++ clearColor: "darkBlue" // Distinctive clear color to prove pass is used
++
++ commands: [
++ ColorAttachment { target: rgba16f },
++ DepthTextureAttachment { target: depth24 }
++ ]
++ }
++
++ SimpleQuadRenderer {
++ texture: Texture {
++ textureProvider: RenderOutputProvider {
++ textureSource: RenderOutputProvider.UserPassTexture
++ renderPass: texturePass
++ attachmentSelector: RenderOutputProvider.Attachment0
++ }
++ }
++ }
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial {
++ baseColor: "yellow"
++ metalness: 0.5
++ roughness: 0.3
++ }
++ }
++ }
++ }