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++ // Copyright (C) 2025 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ // Augment shader that writes specific colors to multiple render targets
++ // This validates that MRT (Multiple Render Targets) functionality works
++
++ void MAIN_FRAGMENT_AUGMENT()
++ {
++ // Write different colors to each attachment to prove MRT works
++
++ // Attachment 0 (GBUFFER0) - Red
++ GBUFFER0 = vec4(1.0, 0.0, 0.0, 1.0);
++
++ // Attachment 1 (GBUFFER1) - Yellow (test displays this)
++ GBUFFER1 = vec4(1.0, 1.0, 0.0, 1.0);
++
++ // Attachment 2 (GBUFFER2) - Blue
++ GBUFFER2 = vec4(0.0, 0.0, 1.0, 1.0);
++ }