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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ // AddDefine test scene.
++ // An AugmentMaterial pass uses AddDefine to inject #define MY_DEFINE 1 into
++ // the augment shader. The shader writes green to MYCOLOR when MY_DEFINE is
++ // defined and red otherwise.
++ // The C++ test changes the define at runtime to verify dynamic re-evaluation.
++
++ import QtQuick
++ import QtQuick3D
++ import QtQuick3D.Helpers
++
++ Item {
++ id: root
++ width: 400
++ height: 400
++
++ View3D {
++ anchors.fill: parent
++ renderOverrides: View3D.DisableInternalPasses
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++
++ PerspectiveCamera {
++ position: Qt.vector3d(0, 0, 300)
++ }
++
++ RenderPassTexture {
++ id: outputTex
++ format: RenderPassTexture.RGBA8
++ }
++
++ RenderPass {
++ id: mainPass
++ materialMode: RenderPass.AugmentMaterial
++ augmentShader: "adddefine_augment.glsl"
++ clearColor: "black"
++
++ commands: [
++ ColorAttachment { target: outputTex },
++ DepthStencilAttachment {},
++ AddDefine {
++ id: testDefine
++ objectName: "testDefine"
++ name: "MY_DEFINE"
++ value: 1
++ }
++ ]
++ }
++
++ SimpleQuadRenderer {
++ texture: Texture {
++ textureProvider: RenderOutputProvider {
++ textureSource: RenderOutputProvider.UserPassTexture
++ renderPass: mainPass
++ attachmentSelector: RenderOutputProvider.Attachment0
++ }
++ }
++ }
++
++ // Large sphere to fill most of the screen
++ Model {
++ source: "#Sphere"
++ scale: Qt.vector3d(3, 3, 3)
++ materials: PrincipledMaterial {
++ baseColor: "white"
++ lighting: PrincipledMaterial.NoLighting
++ }
++ }
++ }
++ }