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++ // Copyright (C) 2026 The Qt Company Ltd.
++ // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
++
++ import QtQuick
++ import QtQuick3D
++
++ Item {
++ id: root
++ width: 200
++ height: 200
++
++ // renderMode: Inline drives rendering through a QQuick3DSGRenderNode, which is the
++ // code path that regressed in QTBUG-148707. The reflection probe and the shadow
++ // casting light make sure the reflection and shadow map managers touched by
++ // QQuick3DSceneRenderer::releaseCachedResources() are actually created.
++ View3D {
++ anchors.fill: parent
++ renderMode: View3D.Inline
++
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++
++ PerspectiveCamera { z: 300 }
++
++ DirectionalLight { castsShadow: true }
++
++ ReflectionProbe {
++ position: Qt.vector3d(0, 0, 0)
++ boxSize: Qt.vector3d(400, 400, 400)
++ }
++
++ Model {
++ source: "#Sphere"
++ materials: PrincipledMaterial {
++ baseColor: "white"
++ metalness: 1.0
++ roughness: 0.1
++ }
++ }
++ }
++ }