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++ import QtQuick
++ import QtQuick3D
++
++ SpotLight {
++ color: "#ff0000"
++ position: Qt.vector3d(0, 250, 0)
++ eulerRotation.x: -90
++ shadowMapFar: 2000
++ shadowMapQuality: Light.ShadowMapQualityHigh
++ coneAngle: 30
++ innerConeAngle: 10
++ }