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++ import QtQuick
++ import QtQuick3D
++
++ View3D {
++ id: view
++ objectName: "view"
++ anchors.centerIn: parent
++ width: 100
++ height: 100
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++ OrthographicCamera { z: 600 }
++ DirectionalLight { }
++ Model {
++ id: model1
++ objectName: "model1"
++ materials: [
++ PrincipledMaterial {
++ baseColor: 'red'
++ lighting: PrincipledMaterial.NoLighting
++ }
++ ]
++ scale: Qt.vector3d(10, 10, 10)
++ eulerRotation: Qt.vector3d(45, 0, 0)
++ pickable: true
++ }
++ }