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++ import QtQuick
++ import QtQuick3D
++
++ Item {
++ anchors.fill: parent
++
++ Rectangle {
++ id: contentSource
++ color: "red"
++ width: 256; height: 256
++ }
++
++ function changeToSourceItemBasedTexture() {
++ material.baseColorMap.sourceItem = contentSource;
++ }
++
++ Node {
++ id: scene
++ DirectionalLight { }
++ Model {
++ source: "#Cube"
++ scale: Qt.vector3d(2, 2, 2)
++ eulerRotation.x: 30
++ materials: PrincipledMaterial {
++ id: material
++ baseColorMap: Texture {
++ source: "qt_logo_rect.png"
++ }
++ }
++ }
++ }
++
++ View3D {
++ width: parent.width / 2
++ height: parent.height / 2
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "black"
++ }
++ importScene: scene
++ PerspectiveCamera { z: 600 }
++ }
++
++ View3D {
++ x: parent.width / 2
++ width: parent.width / 2
++ height: parent.height / 2
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "red"
++ }
++ importScene: scene
++ PerspectiveCamera { z: 600 }
++ }
++
++ View3D {
++ y: parent.height / 2
++ width: parent.width / 2
++ height: parent.height / 2
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "green"
++ }
++ importScene: scene
++ PerspectiveCamera { z: 600 }
++ }
++
++ View3D {
++ x: parent.width / 2
++ y: parent.height / 2
++ width: parent.width / 2
++ height: parent.height / 2
++ environment: SceneEnvironment {
++ backgroundMode: SceneEnvironment.Color
++ clearColor: "blue"
++ }
++ importScene: scene
++ PerspectiveCamera { z: 600 }
++ }
++ }