Revision control
++ # The Android emulator's GLES translator rejects the instanced vertex attribute
++ # arrays of the LOD culled draws and then keeps whatever attribute state it had
++ # ("a vertex attribute index out of boundary is detected. Skipping corresponding
++ # vertex attribute", allocedBufferSize 240 against wantedEnd 256 and 1856), so
++ # the instances are not drawn where the thresholds put them. The two rows
++ # without culling render correctly, so this is not about the culling itself.
++ [lod]
++ android