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++ import QtQuick
++ import QtQuick3D
++
++ View3D {
++ width: 1024; height: 480
++
++ environment: SceneEnvironment {
++ clearColor: "#111"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ PerspectiveCamera {
++ z: 600
++ }
++
++ DirectionalLight {
++ eulerRotation.y: -5
++ }
++
++ DirectionalLight {
++ eulerRotation.y: 2
++ }
++
++ Node {
++ objectName: "left object"
++ x: -120
++ z: 400
++ Model {
++ source: "#Cube"
++ pickable: true
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ sourceItem: BusyBox {
++ id: sharedItem
++ objectName: "shared busybox"
++ }
++ }
++ }
++ }
++ }
++
++ Node {
++ objectName: "right object"
++ x: 120
++ z: 400
++ eulerRotation.x: -25
++ eulerRotation.y: 5
++ Model {
++ source: "#Cube"
++ pickable: true
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ sourceItem: sharedItem
++ }
++ }
++ }
++ }
++ }