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++ import QtQuick
++ import QtQuick3D
++
++ View3D {
++ width: 1024; height: 480
++
++ environment: SceneEnvironment {
++ clearColor: "#111"
++ backgroundMode: SceneEnvironment.Color
++ }
++
++ PerspectiveCamera {
++ z: 600
++ }
++
++ DirectionalLight {
++ eulerRotation.y: 90
++ }
++
++ DirectionalLight {
++ eulerRotation.y: -90
++ }
++
++ Node {
++ objectName: "left object"
++ x: -120
++ z: 400
++ eulerRotation.y: 10
++ Model {
++ source: "#Cube"
++ pickable: true
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ sourceItem: BusyBox {
++ objectName: "left busybox"
++ layer.enabled: true
++ layer.textureSize: Qt.size(512, 512)
++ }
++ }
++ }
++ }
++ }
++
++ Node {
++ objectName: "right object"
++ x: 120
++ z: 400
++ eulerRotation.x: 35
++ eulerRotation.y: 5
++ Model {
++ source: "#Cube"
++ pickable: true
++ materials: DefaultMaterial {
++ diffuseMap: Texture {
++ sourceItem: BusyBox {
++ objectName: "right busybox"
++ layer.enabled: true
++ layer.textureSize: Qt.size(512, 512)
++ }
++ }
++ }
++ }
++ }
++ }